7 Days To Die

7 Days To Die Dev Tracker




23 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Low Roar: New player. Me and my friend chose a house for our base because it had a basement thinking it would be hard for zombies to get in. Fast forward to day 7, 10 zombies broke in our base and killed us. After that i respawned in the same room through my bedroll and the zombies were.. gone? I then looted myself, added the doors back and repaired the walls and kept playing. Is that all there is to horde nights? Just die, respawn, repair and continue? IN that case, instead of wasting ammo on zombies during the night, shouldnt i just wait for them to kill me so i can respawn and they can disappear? and i get to keep my ammo?

Not trying to be toxic by any means! im enjoying the game but that caught me by surprise. We played on a a server we started with default settings and everything on 'adventurer' i think. MAybe its the difficulty.

You can play that way, with a caveat. T... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
My experience is that yes, specific biomes have severe fog when I fly around (in debug mode). I'm playing on Mac but I don't think it matters. I would like to see the atmospheric effects done a different way. As it is, it's too yucky to want to build a base there, even if the danger level was the same, and that's limiting.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Known planned feature that will likely be added in Alpha 21/Beta 1.
Comment
    Gazz on Forums - Thread - Direct

It already has that because you can start the next game with your current character.

You only need to drop your gear if you want to start fresh.

Comment
    Gazz on Forums - Thread - Direct

Or else? =P

Comment
    madmole on Forums - Thread - Direct

Time management is always a thing because the horde is coming, calories are burning, bullets are spent, etc. Drying concrete never added challenge because even wet concrete was pretty formidable. Did it cause you to prioritize getting your concrete up and going first? Sure, but with the new building system you can build steel with any shape and the team doesn't like blocks that downgrade to other blocks. 10k hit points, ok I'm slaving away to break this block, boom no now there is another 8k hit point block that just spawned... that is unintuitive and frustrating. How many more are there? It will be better to get rid of downgrade blocks. If we can do visuals great, but when the hit points hit 0 the block needs to go poof.
At the end of the day we're trading a little bit of old immersion for something that makes sense and isn't so watered down. No more multi stage blocks to break through and no more wimpy upgrades. Big meaty upgrades.

I believe we're going to...

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Comment
    madmole on Forums - Thread - Direct

It is a torch not a workstation making resources.

Nonsense there is never enough space to carry stuff and we're adding more and more items so if you don't have a problem now you probably will at some point. Don't use the drone if you don't like it. We didn't want to make it so OP everyone wants a drone so we disabled the weapon mods it has, for the first version at least.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Yeah, the Vulkan option was basically added by Unity, but TFP hadn't done much coding to support it yet. As the game gets closer to Beta, it should see a lot more work in that regard.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by The💗Goddess:
Originally posted by Crater Creator: One alternative approach that should be doable through xml (non-DLL) modding alone would be preset light variants with recipes. Instead of just “Basic Light Bulb” you could craft “40W Bulb”, “100W Bulb”, “Soft & Warm Bulb”, etc. I know you already get that in the prefab editor; this would be a way to get something like that through simple modding.

that's a great idea, isn't there any way you could pass this to the...
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22 Mar

Comment
    faatal on Forums - Thread - Direct

We just finished our project review last week with Unity. Made a few performance changes as we did that. We have tickets open with them on Vulkan and DX12, so might see some stability/crash improvements in that area. Improved our texture atlas tool, since art complained about how slow it was and caused errors using during game play. Now I'm working on collision mesh baking off the main thread, since that was being a pain to frame split from the vis mesh and Unity pointed out they added BakeMesh a while ago (2019.3).


Trees are certainly not done and are on my list of FPS hogs. They

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Ranolden: I am so concerned this time around. Any tips on keeping a structure stable would be greatly appreciated as we like to use the second level for crafting as I said. We had supports last time but I believe the farm on top and the tunnel below was to much which caused collapse.

That all sounds good. My last bit of wisdom not mentioned in this thread yet is, make your living/working space and your horde fighting space entirely separate structures. Then, if the horde brings down the latter; you won’t have all your stations, resources, etc. collapse.
Comment
    madmole on Forums - Thread - Direct

There has been a lot of optimization happening, plus Unity is working with us. I doubt the default will increase though, 8 per player is plenty hard for new players. Turn it up if you want, but defaults need to be noob friendly and performance friendly.

Nice Valheim skin bro. 😆 I love that game, but had to make the joke.

Comment
    madmole on Forums - Thread - Direct

There are no plans, I shouldn't have said anything.

No you can clunk it up with 10,000 blocks if you want.

One model that has parts hidden is the plan, rather than changing models which is why there are bugs with cars popping up and down.

The drone is just a pack mule and has no weaponry for this very reason. He can heal you if you sacrifice a mod slot for the healing mod. He can boost your stamina recovery speed with the teddy bear mod, has armor and a headlight to light your way when mining, etc. Cargo mods are stackable so I imagine most people filling her up with cargo mo

Comment
    Shurenai on Steam Forums - Thread - Direct
You're in debug mode but hit Numpad0 somehow, which toggles on AI state infomrmation.
Comment
    madmole on Forums - Thread - Direct

No because sales continue to improve and review ratings are higher than ever. The process of going gold requires us to look at every system and decide if it's the best we can do or what we really wanted then change it to something shippable. If you don't like change don't play EA games. We haven't removed any materials, we removed the endless tapping of upgrading to reach a decent block. Wet concrete is just a dumb simulation thing and never added any value to the game and eats CPU to calculate when it dries so it really wasn't worth the sim factor for the CPU it ate. Wood to reinforced wood?

Post
    Hated on Forums - Thread - Direct

Hey Guys! We are excited to announce our first 7DTD coaster collector's item! This coaster is made with a sleek slate material and is a perfect compliment to your 7DTD mug! We plan on coming up with new and different designs in the near future to complete your set so check it out on Amazon and stay tuned for more!


https://www.amazon.com/dp/B08STYMFLZ?ref=myi_title_dp

Post
    on News - Thread - Direct

Hey Guys! We are excited to announce our first 7DTD coaster collector's item! This coaster is made with a sleek slate material and is a perfect compliment to your 7DTD mug! We plan on coming up with new and different designs in the near future to complete your set so check it out on Amazon and stay tuned for more!

 

https://www.amazon.com/dp/B08STYMFLZ?ref=myi_title_dp

 

814qCPeqYCL._AC_SL1500_.jpg

Comment
    madmole on Forums - Thread - Direct

Yes, but I think we're buffing the basic concrete to be as strong as the old r concrete.

Probably cobblestone so it has good amount of health and looks better IMO.

I'm not saying no. I think we have a dev tool that does it.

Yes we're rebalancing the hit points a bit.

Free endless burning? No.

Comment
    Gazz on Forums - Thread - Direct

See entityclasses.xml for "wasteland gamestage bonus".