7 Days To Die

7 Days To Die Dev Tracker




15 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by nivina:
Originally posted by SGT. D: When I first purchased it a few years ago I thought it was a survival crafting horror game. I was right, therefore it was exactly the game i thought it was.

You are proven wrong.

Thread closed. :steamsalty:

I can easily argue that, because there is no way to win or lose, that this is most certainly not a...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by baddoggs: There are some mods for the game you can use on your server at the Nexus
Mod site. I recommend a look at that.
It would be better to look at the official forum. Nexus is mostly stolen, copied, or broken. It's the last source you should use for a game like this.

14 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Magic Hobo:
Originally posted by SylenThunder: This is just one of the many common issues with Nitrogen. Support for it died before a19 went stable. With each update it gets further away from functioning properly, and is already well behind the stock RWG mixer.
any idea how i could use buildings from CP47 ? i dont feel like i can play with vanilla prefabs :D
You can get help in the Nitrogen thread, in the Compo-pack thread, or in the prefabbers Discord.
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
This is just one of the many common issues with Nitrogen. Support for it died before a19 went stable. With each update it gets further away from functioning properly, and is already well behind the stock RWG mixer.
Comment
    SylenThunder on Steam Forums - Thread - Direct
I usually skip over the bicycle completely because by the time I have the materials to craft it, I've already unlocked the motorcycle and have those materials as well.

The only bonus for the truck for me, is to carry other players along. I may or may not bother to make one.

My primary mode of transpo is the gyro. Can land anywhere, and take off from nearly anywhere.



Originally posted by vgifford: You could always edit the 4x4 in the xmls to use less gas. (If you are into that)

vehicles.xml

So gas lasts 10x longer.
Why is your answer to these threads always modding? It's not like gas is even a rare resource. There are at least two POI's that have gas in abundance, and barr... Read more

13 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Taffer9876: The missing traders does not mean they are not there. They are. Just have to find them.
Not in all cases. It can make it so that they do not exist. They will even appear to exist for the quest, but when you go to the location, they are not actually there. Or maybe they are there, but spawned underneath the map so you can't get to them anyway.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by aY227: And yet... still works better than in-game RWG :)
Sylen, come on... what is this? Those are vanilla bugs. One sure ng bug is collapsing POIs

Sylen... why? Uh... A20, can't wait.
It does not work 'Better', It works 'Differently'. Better is subjective to the individual. What you consider to be 'better', I consider to be 'broken' because Nitrogen is riddled with issues from RWG's past like sudden terrain dropoffs and POI's on 40 block tall plateaus for no reason.

And yes; Some of the things Sylen listed are Vanilla bugs...He even stated as much. He also further elaborated that using Nitrogen exacerbates those issues on top of adding it's own issues to the mix; So just using N... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
List of current known issues with Nitrogen. You may or may not experience these. Some of them will appear immediately, and some only appear after you have played the map for a bit.

  • Missing traders / broken starter quest
  • Container lag or inability to open containers
  • chunk data errors causing chunks to reset, or prevents loading
  • Inability for POI's or biomes to spawn zeds
  • Corruption of the storage files for electricity and vehicles
That's just off the top of my head. I've been awake about 5 minutes, and haven't had coffee yet. There are probably a couple more.

A couple of these can happen in the Vanilla game as well, but the chances of them happening in Vanilla is significantly smaller than it is when using Nitrogen.

Nitrogen takes a lot of shortcuts to make maps as fast as it does. It's not as granular as the actual client when drawing the maps so you wi... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
It used to be that the Motorcycle was faster than the 4x4; But now it's the same speed. 4x4 has more storage space though.

And yes, Generally speaking, the better vehicle types use more fuel. Motorcycle uses more than minibike; 4x4 more than motorcycle, and gyro more than 4x4.

But at the same time; You're not likely to have a much higher tier vehicle earlier in the game; And the later in the game you are, the more likely you can handle the fuel consumption. The moment you get the gas can recipe and can mine oilshale for gas, you'll never run out of fuel as long as you go mine once in awhile (or do one big mining trip for 100-500k+fuel)
Comment
    Shurenai on Steam Forums - Thread - Direct
Generated worlds and save games aren't located within the steam installation, Instead they're located at "C:\Users\\AppData\Roaming\7DaysToDie\"; Easily accessible by searching "%appdata%" in the windows search bar and selecting the Roaming folder that pops up.
Comment
    Shurenai on Steam Forums - Thread - Direct
I don't believe there is any other source for it than graces house. You could check your map folder's poi list to see if the POI is even in the world; But, if you'd prefer not to 'cheat' by peeking, then your only recourse will be to pray for a lucky drop as the seed CAN drop when looting.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by brian9824: My only concern is if they haven't adjusted block health then its a massive nerf to the HP of the higher tier blocks. So will have to see the finished product and how it all ties togethor
On the other side though, it's not really a nerf. Having steel downgrade into concrete was a little cheaty. You're basically getting the total hp of two blocks, and not one.
I do believe steel should have a higher respective hp though. I always felt the current was a bit light for the cost of the upgrade.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by seven:
Finally you can just build with wood, stone, concrete and steel. All the upgrades in between have been deleted

I'm not sure I understand what he means by upgrades in between? On the forum he clarified that frames "upgrades to wood, wood upgrades to stone, stone upgrades to concrete then steel".
I'm guessing he means how it used to be:
Wood frame -> Wood -> Reinforced Wood -> Flagstone -> Cobblestone -> Wet Concrete -> Concrete -> Wet Concrete -> Reinforced Cocnrete -> Steel

Now it's just Frame -> Wood -> Cobblestone -> (Reinforced?)Concrete -> Steel..Or at least that's how I'm reading and understanding it. Read more

12 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜: Now I expect the naysayers to complain with:
"Oh, look, another remake of an already working system" :steammocking:
Oh, look, another remake of an already working system! How dare they do exactly what players have been requesting for several alphas and make all the shapes available, and even available in every material! This is unheard of cruelty! :winter2019joyfultearsyul:
Comment
    madmole on Forums - Thread - Direct

Frames are there yet, as well as particle board (same thing) for experimental building with every shape available. That upgrades to wood, wood upgrades to stone, stone upgrades to concrete then steel. All blocks go poof.

You can build with any material but you only get XP for upgrading so if you want max XP start with particle board(frames) and then upgrade it all the way to steel. We haven't really talked about this, perhaps placing the block can grant XP for late game builders building with steel.

Comment
    madmole on Forums - Thread - Direct

No but be assured we'll use that texture space for something useful.

Brick can probably be just textured stone AFAIK. Corrugated is still there. I don't think we've deprecated any blocks just yet but we'll do a conversion and probably release a conversion utility.

Comment
    madmole on Forums - Thread - Direct

It's entirely different. All the shapes are in categories now, and unified no matter what material you are building with. So if I want wedge 60, it's always in the exact same category and same position regardless of if I'm building with wood/stone/concrete/steel/cloth etc. All shapes now exist in every material and are in the exact same menu location when using a different material helper.
You can build steel tables if you want or cloth tables, we don't care. Having a powerful build system you can get creative with is better than using realism to determine what you can and can't make.
Th

Comment
    madmole on Forums - Thread - Direct

I think we punted on that, there are too many other unfinished tasks to start on it.

I adjusted the beaker and chem station a bit. Yeah I agree that in the grand scheme of things opening up the chem station is game changing so it needs to have a cost.

Comment
    Shurenai on Steam Forums - Thread - Direct
Much as you might not like to hear it, Adding workshop now would be incredibly dumb. It would mean the moment A20 hits, 100% of the mods would be unusable, And of those maybe 30% would update in anything similar to a timely manner. Then A20.1 would hit and ruin a bunch of mod; Then A20.2 would hit and ruin a bunch of mods- A20.3, A20.4, Then A21 would hit and ruin 100% of the mods again.

By the time we hit release, 95% of the workshop would be old broken mods that break the game when used, with no good way to filter out what does or doesnt work on the user end.

Just, No. It's best practice to wait until the game is fully released and the underbelly is not changing significantly with every update, so that when workshop is implemented, it actually functions as an easy way to install mods and get them working instead of being a frustrating mess.


...Also, Adding workshop would not let modders get any more hold of the game than they already have... Read more