I'd give it a 95% a20 will be on U2020 LTS.
I'd give it a 95% a20 will be on U2020 LTS.
I would think not for horde zombies. If you ran into a POI on horde night, then POI zeds would follow sense rules? Be a while before this gets worked on.
We pool a lot of stuff, but you often get spikes anyway. Even changing parent from the pool to another owner can cause spikes.
Instantiating after the first time is typically cheaper, since Unity keeps resources around, so instantiate is often not that bad.
Unity 2020.3 LTS released today and in testing so far has been working great and in general, due to optimizing, the game is running quite well now.
Originally posted by Katitoff:Read moreOriginally posted by ⚜ JOST AMMAN ⚜: Lol, it's funny how every single person who posted after me completely ignored the information I gave on end-game / story content. Maybe they thought I was joking?Its not in game at the moment and its not mentioned in next update, so being generous here, its 2 years more from now, making that completel...
Originally posted by Amanoob105: If you can find the Wasteland Treasures Vol 5: Door Knobs, you can get guaranteed brass from any door. Tends to work better with the wooden ones as that way it's a doorknob and not just some scrap like with the metal doors.Just a note, this is for most existing in world doors; It does not work on player crafted doors, and there are certain door types in the game world it does not work on like the vault door.
When you realise just how many doors some buildings can have, that equals a lot of brass.
To the point I've so far never needed to melt my money.
Originally posted by Katitoff: Well, they have completely stopped adding new features to the game(no new system in over 2 years, no, redoing old systems for 20th time is not a new feature), so visuals is the only thing left to work on.I suppose when you carve a statue it goes something a bit like Spongebobs method? Just pops out fully formed with no flaws?
Originally posted by Amanoob105: If it makes you feel any better, zombies can't spawn in underground tunnels you, the player, have made.
Once you understand this the sounds quickly go from unnerving to just annoying. Which is, mostly, an improvement.
Originally posted by Weyrling:A reason given to one is an excuse to the ears of another.Originally posted by Shurenai: snipI didn't say it would be easy or worthwhile, I said it's not complicated. As in it's extremely straightforward and simple to implement, if a bit time consuming.
I also didn't say they should or shouldn't do it. My point was that coming up with excuses is unnecessary.
Originally posted by Weyrling:Read moreOriginally posted by Shurenai: It's a moderately popular request, but, there are certain doors in the game that the devs just don't want picked, and there's not a particularly good way to implement it such that only those doors are unpickable while others are- given that the same door is used in every place throughout the gameworld.They can just add a type of locked door that cannot be picked.
Last I checked there was literally a mod that does this, it's n...
Originally posted by Darkside99x: They have stated in the past that they would prefer to keep them for 1.0.umm last I heard they were still slated for a21/beta. I never saw anywhere that they were preferring to keep them for 1.0.
I hope they don't stick to that, experience has taught me that they will need a lot of tweaking post release to work properly.
I really wish they would let us test this stuff in progress like an EA game is supposed to.