Of note is that higher level weapons may sometimes have lower BASE stats, but after adding mods they result in higher total stats.
EG: Take a Q1 weapon with 30 damage, and a Q5 weapon with 25 damage.
Seems like Q1 is objectively better and does more damage right? But each mod equipped to an item increases the primary stats (Damage, typically) by 15% in addition to the mods effects.
A Q6 weapon can fit 4 mods, so that's a 60% increase in damage- This results in the Q6 weapon having 40 damage as well as the effects of 4 different mods which may increase damage further, or ammo capacity, or durability, or stability, etc. So while the Q1 may be the better choice if you have no mods to put on your weapon,
On top of that, weapon stats reflect the loaded ammo type- this is most easy to see with Bows. IF you take a bow loaded with iron arrows and compare it to an otherwise identical bow that is loaded with stone arrows, the listed damage on the one lo...
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