Cool. We have reached discussion level Banana.
That, too, is dedication. =P
Hello!
A19.2 b3 is coming to EXP!
Please as always start a new game and or make a backup of your stable savegame.
With A19.2 we enabled Steel Series's game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights.
We currently support (default settings):
Time Progression: F1-F12
Ammo: 1-0
Health: Q-P
Bloodmoon Warning: A-L
Visibility Meter: CTRL - ~
Tool / Weapon Durability: Num - -
Player Facing Direction: numpad 1-9
Bleeding: Del-Pause
Well, Thor has at one time traveled at multiple times the speed of light while Captain Marvel (whose power is some space light) can't even do light speed.
(keep in mind that digging too deep into comic book lore will get you into Arkham Asylum)
Sooner than you might guess.
We want to have rather MORE cool effects like bleeding to flesh out weapons and perks, not less. =P
There are so many "zombie lores" out there that you only have to pick one that works.
Missing bits do not always and automatically mean you bleed to death.
Also, it's a game, not a medical simulation.
Originally posted by Ming: 970 gtx is a 6 year old gpu. Time to replace it.His CPU is even older.
Originally posted by RasaNova:Read moreOriginally posted by Crater Creator:I'm going to ha...
There are no trigger points per se. The sleeper zombies are grouped within volumes, and they spawn when you get within a set distance of that volume. The level designers do their best to place the zombies so they’re spawned by the time you have a line of sight to them, but there are some weirdly shaped rooms, and they can’t stop you from busting through some random wall to open up a new line of sight.
That post is basically backwards. There is a huge increase going to low, which is the point of low, to disable terrain visual features so it runs faster. The difference is bigger on lower end hardware that has trouble with those features. The recent changes to the terrain shaders make those features run faster, so what they want is already done.
No specific work yet.
Probably both. Special infected will likely cover a range of behaviors allowing common zombies as the more stupid ones, but the whole range can't really be balanced across the entire game until there is an entire range to balance.