v3 Vault Hatch is just a vault hatch that's been upgraded a few times.
You can make them genuinely different items. Then the "previous tier" item is a tangible item and can be an ingredient.
Either that or code it the way you want it.
Or you make only "the tier mod" craftable. Then you install the T2 upgrade mod and it has that power, just not the colour.
Mod the items so that when used they kill the player and the armor does -1 HP per second. =P
Long story short: It can get your game auto-banned in several countries. Not worth it.
Originally posted by shugo22:Read moreOriginally posted by Aesir: It's no different than any of the other top tier items in the other skill trees. You also need the schematic / book for steel armor, military armor, machete, steel club, steel knuckles, M60, tactical shotgun and the SMG to name the ones I can think of off the top of my head.
I'm not sure why the robotic turrets should be any different since they're the top tier in the intelligence skill tree.
I do understand your irritation and...
If you do not have a base_set then your perc_add increases a value of 0 by 20 to 100%. Do the math...
There are talks of more T5's at some point. They will be developed in the multi player editor by a bunch of guys all at once to hopefully just get one done in a week with a team of guys.
I totally agree with this. Min maxing is natural, yet the most unnatural thing to do to your game and is assured to kill the fun after the first time or two. The fun is building a memorable character who HAS character. It is mostly pre RPG people who bought it for survival, zombies etc. The people now coming on board buying it for the RPG factors seem to love what is possible with the perk system and the role playing you can do. I'd call it a light RPG, but just like with building you can build a box to live in or a castle. You can choose not to role play, or do some very creative things with it, that = fun game play.
Styx's whole thing is role playing whether he knows it or not. He still min maxes, but he self imposes some things that make the game fun for him. The same can be done with role playing. Limiting what guns you use, deciding what food you are allergic to and can't eat, maybe you get too hot in heavy armor or it's itchy. Maybe you are claustrophobic, or need to h...
You are assuming we care that there is controversy. Some controversy is fine, it gives you guys something to do in between alphas.
We're constantly sprinting forward, caring about what a few guys on a forum say is like thinking about an ant you might have crushed half a mile back on your jog... no you don't think about that, you are looking forward, breathing hard, sweating and focused on the finish line. Sorry but some ants may or may not have got smashed in your jog, but the main thing is you completed your jog and reached the finish line.
What? I love hearing farts, as long as they are close to someone else's face and not mine. It's smelling farts that nobody wants.
If that amount doesn't endanger the base then no amount will so it would be pointless.
But yeah, of course you can increase that. (gamestages.xml)
Yeah, I want one, too. That would be swell. 😃
And that is why we did not add another tool tier. It would amplify the overlap.
Actually, every type of cook can go that low.
In the end this is just a game, not a cooking simulation. 😃
Materials are also used to determine what something can be scrapped into.
If someone uses rangedGun instead of rangedShotgun then they probably want it to display that way. /shrug
Originally posted by I can't spell:Read moreOriginally posted by Shurenai: New with A18/A19; It's not unlimited. Every craft will yield less and less experience until it gives none. Many larger crafting jobs yield XP like this; Compressing ore to stacks just gives a huge amount of exp due to using 6000 items to craft. Also works with wood, stone, and other compression recipes.
But gaining mass exp isn't necessarily a good thing- It could push your gamestage higher than what your equipement is prepared f...