7 Days To Die

7 Days To Die Dev Tracker




07 Sep

Comment
    Shurenai on Steam Forums - Thread - Direct
New with A18/A19; It's not unlimited. Every craft will yield less and less experience until it gives none. Many larger crafting jobs yield XP like this; Compressing ore to stacks just gives a huge amount of exp due to using 6000 items to craft. Also works with wood, stone, and other compression recipes.

But gaining mass exp isn't necessarily a good thing- It could push your gamestage higher than what your equipement is prepared for.
Comment
    Shurenai on Steam Forums - Thread - Direct
On the one hand I kinda see what you mean. On the other, When the 70,000th person asks nearly the exact same question for the 70,000th time, When the previous 69,999 posts are still on the forum, easily searchable by searching almost the exact text they put into their post, It becomes a bit questionable.

At that point, whoever the user is, they are, frankly, being rude and wasting everyone's time for the umpteenth time asking something that has been answered so many times you could almost literally fill a small novel with responses.

Rudeness begets rudeness. If the user cant be bothered to search around a bit and find one of the many numerous answers that have come before, Why then should anyone, devs or otherwise, be anything but rude or dismissive in response?


Lotta people like to think customer service should be done with a smile and without ever talking back to the customer, but, frankly, All that leads to is people walking all over the employ... Read more

06 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
Some are teasers for a20.
Comment
    SylenThunder on Steam Forums - Thread - Direct
More information is needed.

What hardware are you sporting. Whole PC including drives. Not just GPU. This game is CPU bound. All your other games aren't.

Did you exclude the client from security software?
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by @SoulessOne: Go back 7 years back and change engine.
This is hilarious.

No other engine is capable of doing what Unity is with the Voxels. UE4 only started support via a plugin a few years ago.

If that is actually the hardware you have, you have some issues with your PC.
https://steamcommunity.com/app/251570/discussions/0/2570942124844038592/?ctp=6#c4349865446122559433
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by The Giving One:
Originally posted by Lumpus: I've never had good luck using lockpicks and I don't even try anymore. I just use a wrench against safes and it never takes very long... and it's much less frustrating
A wrench ? I was not aware that wrenches worked on a safe.
They won't dismantle the locked layer; but you can dismantle the storage layer.
Comment
    Gazz on Forums - Thread - Direct

You can find leaflets everywhere, including book stores.

Or maybe putting it there really only was a corny joke.

Could also be that a mod is the root of the problem.

Comment
    Gazz on Forums - Thread - Direct

Well, it is definitely possible to make terrain blocks not collapse.

It may be possible to move original player spawn points underground (not sure if that actually works) but features like "spawn near your bedroll" would require code changes to allow spawning underground for sure.


What I am wondering is... how interesting would the game be without the 7 day horde, without wandering hordes, without biome spawns.

All of these spawn "on the surface".

More of an Ark-style theme park game?


05 Sep

Comment
    Gazz on Forums - Thread - Direct

That's because degradation is a float now. The "higher numbers" were used because durability was an integer.

Comment
    Shurenai on Steam Forums - Thread - Direct
Plants must have access to sunlight, a proper light hole should light roughly a 5x5 or 7x7 diamond-ish area from where it is.

After that, crops take about 3 ingame days to grow, iirc.. It doesn't grow any slower or anything like that from low light level. If it can be planted, it should grow properly after 3 game days.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Raemnant: In my recent experience, the horde did go away, but it seems like they just ran down the street. As I was going through my chests and refreshing my supplies, I saw them come running right back around the corner from a house next to my base, then the fight started again. I hadnt shot any stray zombie just yet, was reloading guns
'Engaging' a zombie is a two way street- Either you attack them, Or they spot you and come to attack you. :P
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by TheChoccoBiccy09:
Originally posted by Shurenai: Yes it was supposed to happen. When you die the horde ends until you engage a zombie and re-initialize the horde night in so doing. It's to prevent infinite death loops, essentially.
Wait, so if you found a random zombie, let’s say it a POI spawn, will the game spawn in the blood moon again? Cause I found that after dying to the blood moon there is absolutely no zombies around to re trigger the horde night
Yes... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Yes it was supposed to happen. When you die the horde ends until you engage a zombie and re-initialize the horde night in so doing. It's to prevent infinite death loops, essentially.

04 Sep

Comment
    Shurenai on Steam Forums - Thread - Direct
There is no command to just make the current day a blood moon as far as I know. But since it sounds like the server and it's settings are within your control, there is a way to do what you want...albeit a slightly inconvenient way.

Just turn off horde nights whenever you aren't both on; And when you will both be on set the blood moon frequency to 1; This will result in a horde night every day, including the current day. If you'd like to have a day or so of prep first set it to 2 instead. However doing it this way means you'll need to then go change it back to off after the blood moon.

Blood Moon Frequency sets the next horde night X days forward based on the current day.
Comment
    Shurenai on Steam Forums - Thread - Direct
Land claim bonuses have NO effect on zombies at all. It's specifically only for players and for claiming an area (Yes it has benefits even in SP)

Technically speaking, The player can only have one bedroll as it is. If you place a second bedroll, the first bedroll becomes non-functional until such a time as the new second bedroll is destroyed or removed. I don't think it'd be possible to make the player incapable of placing a second bedroll to begin with- But lets be real here, If you found a way to do that, those players would just not bother using a bedroll at their base, preferring to take it with them to a POI that they plan on looting....So you're going to lose here either way, may as well just not fuss too much over it.

With A19, you kinda don't need to disable vehicles on the blood moon? Vultures will make quick work of anyone who thinks that a vehicle is a free ride now. But no there is no current way that I know of to disable vehicles on the blood moon. ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Iirc it's accessible by enabling debug mode and...tapping left alt? Or left ctrl, something like that.

Fair warning, Third person character results in first person in a vehicle.

Also fair warning, This is an experimental and incomplete feature purposely hid behind debug/developer mode as it's not wholly ready for the light of day yet; You will very likely experience issues, clipping, camera getting caught, etc; Don't worry about making bug reports for it.
Comment
    Shurenai on Steam Forums - Thread - Direct
No, The benefits of the Shotgun Messiah book series do not apply to other weapons; Only to shotguns. Should be kinda obvious even without explicitly stating in all of the lines of text that it's only for shotguns. Same for the spear book series, and the brawling book series, etc.
Comment
    Gazz on Forums - Thread - Direct

Well, could be worse. It could be your humble opinion.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Tavio: and how reasonably can you get to that level? i gave edited the files to give me 2 points per level up but if you say that, then its been a bit of overkill for me
There's no one solid way to answer this.. It depends entirely on how much time you intend to dedicate to the world and how you go about farming experience. 60 game days? Not a chance in the world even with 3x xp and double day length.

150-300+ days? Fairly feasible.

reaching level 100~ isn't too hard, but, every level is progressively more exp required. by 150 it becomes difficult to gain a level, by 200 it's a chore. Most people probably quit around level 100 or day 60 or so, though; because it ...
Read more