We have talked about similar features. Don't know when or if we would do that.
I've not heard anyone mention utility vehicles.
They don't and may never. I like and use that player advantage.
These should be all the ladder related changed:
Fixed AI could not jump while on a ladder.
Fixed AI obstacle check was disabled on ladder if not climbing.
Improved AI ladder use (Use direct motion. Slow animation. Don't face if up or down motion. GetMoveToLocation, FindSupportingBlockPos, CanNavigatePath and zombie fall anims handle elevators).
Added path navigate can advance if near line of travel.
Changed ladder type blocks to only be climbable when vertical.
Fixed AI pathing not making horizontal ladder connections.
Fixed AI pathing making unneeded inside drop connections.
Fixed AI jumping from the top of ladders when blocked but no head room.
Fixed player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block.
Fixed player or AI moving down from air to a ladder would fall 1m.
Fixed player moving down...
Originally posted by Ad Massive: They used to have an opening and shutting eye mechanic with the stealth option as well as the "visibility" meter... I'm unsure why that part was turned off.It made it WAY too easy to know when you were and weren't detected, essentially. There may have been other reasons but that is one of the chief issues.
DLSS would be interesting to try. We are planning a Unity update soon, but Unity does not support it yet.
Love a new video card! I am hoping to get a 3070 or 3080 by end of year. Possibly AMD has cool new tech coming soon.
Yes, an alert zombie by any source can not be sneak attacked.
Originally posted by TheChoccoBiccy09:The sole reason people have been asking this question, is because they are trying to use a cheat engine that "sees" the game as 32-bit when it needs to be 64-bit in... Read moreOriginally posted by SylenThunder: Stop trying to use a cheat engine to play a game. You'll have less trouble that way.Can you explain how the OP is using a cheat engine? I just think calling out someone for using a cheat engine is a big claim is all
Originally posted by bumbaclad:Mm..So you want the very molten and melted down liquid components that you took time melting into the forge to just spontaneously... Read moreOriginally posted by Shurenai: While it sucks for you to have experienced that, What exactly lead to you making the assumptive conclusion that when you pick up your forge it would retain all of it's contents?
I would assume they would just be collected in my inventory; I think that is a very reasonable assumption.
It's absolute gold when you can get it to happen with a stone axe. Reminds me of this.
Originally posted by Teresa:Read moreOriginally posted by LordAbortion: I'm guessing it is to mimic popular inventory mods that players have used.
The functionality for the bag sorting was in the vanilla game files for a long time. They were just "turned on" in a19.
The "popular inventory mods" just turned on the functionality that the fun pimps had not turned on yet. TFP were not copying those mods lol.
Modders do great things for us, and create s...
Well it sounds like one, but what he said is true now that I think about it. The game play is good, gathering what you need in the opposite biome but the drink choice is not intuitive. It would be better if it was some hot spicy thing that kept you warm.