7 Days To Die

7 Days To Die Dev Tracker




30 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by BORG: Well they are afraid of this whole racial backlash nonsense and trying best they can to avoid it...

There’s no evidence of that. It’s only your speculation. Besides, more racial diversity is coming into the game with the HD zombie remakes.

All zombies are somewhat discolored by nature of being zombies, but note that already zombie Steve is Asian, and zombie Yo is Black. The Duke will be Native American, based on concept art. If I remember correctly, the developers have confirmed that all of this is canon.

Will it be the right amount of diversity to please everyone? I can’t say. But your claim that they’re scared to have nonwhite zombies is nonsense.

Now on child zombies, ... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Oh, man... (or should that be oh, woman?) Joel is the nice one. If you’re mad at him, just wait until you get an earful from Trader Rekt!
Comment
    Crater Creator on Steam Forums - Thread - Direct
Today zombies only know where you are based on your visibility + audibility, unless it’s the Blood Moon in which case they sense you until death. Anything else is a bug.

Zombies in rooms (so-called sleepers) spawn in well before you enter a room, unless perhaps one’s hardware is struggling to keep up.

The Blood Moon can be made less frequent or disabled entirely, for those that don’t like the key premise of the game.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I’m currently working on a base design in creative mode which I hope to implement ‘for real’ without creative mode when perfected. Sometimes I test it by spawning 25 demolishers at once. :spazdreaming:

They’re scary at first, but with some trial and error you can form an effective defense against them. My advice is to make them (and all zombies) spend so much time traveling towards the player, they can be killed (however you like) before they get the chance to do much block damage.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Mard-E-Momin: 32 bit is obsolete in the latest versions of the game, 64 bit is default.
Correct. Since Alpha 15 the client has only been 64-bit. Your Cheat Engine is just broken.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by _-UT-_ S.W.A.T: i did power to camera A then to camera B and Camera B gets no power for whatever reason making the whole chain useless
Very importantly, There cannot be ANYTHING between the connection of Camera A and B. It must go

Power -> [other stuff] -> Camera A -> Camera B -> [other stuff]

There can't even be a relay between the connection of Camera A and Camera B- If anything separates the two, even a relay, the first camera instead determines whether the second camera itself functions.

Edit: To possibly clarify slightly, Essentially when the camera's are wired directly to one another they function as a unit where either can trigger things down the line- But when something se... Read more

29 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by duxily: Many posts are moved to different section or merged with quite similar threads.
It happens a lot on 7DTD forums as mods are very active.
Check your post history, on the right.
Pretty much this. Your notification even indicates a topic was moved before it indicates it was deleted.

Instead of assuming the worst, you should take a closer look at things and realize the reality before making obnoxious threads just because you were too lazy to do proper follow-up.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Uscari: Imagine using the bow in 2020, bows and crossbows haven't been relevant since like A14.
The crossbow in a19 has me using it again. Aim issues are finally fixed, and it feels a lot more natural than ever.
Comment
    madmole on Forums - Thread - Direct

Wow, this is a huge improvement in creativity, texture use, layout, geometry than your last one. GREAT work! I love castles that have various heights of towers and asymmetrical designs. Nice job!

Comment
    Shurenai on Steam Forums - Thread - Direct
It's something you were unfamiliar with. Under every surface rock is a deposit of varying size of the material of the surface rock- EG: Under an iron rock is iron, under a lead rock is lead.

Each vein typically has three types of material in it of the main 4, The main 4 being Lead, Iron, Nitrate, and Coal.
Comment
    madmole on Forums - Thread - Direct

I don't know for sure, but my vote is no, all new zeds and content need pushed to A20 for maximum impact of A20, and A19 should only get MF's at this point.

Rick wants to keep quiet about new stuff and we'll do dev streams when stuff is ready to show through the whole cycle of A20 rather than overload you guys all at the end.

Comment
    madmole on Forums - Thread - Direct

Mission accomplished.

Comment
    Shurenai on Steam Forums - Thread - Direct
Some mods are incompatible as they take the same 'slot' on the weapon, Or are directly counter to one another. An example is the various Barrel mod for guns. Or any of the 'blade' mods (Tempered, Serrated, etc); Blade mods also conflict with the club mods as one strives to make sharper, the other strives to make flatter and bulkier.

Also of note, make sure you have enough mod slots, shown on the left side- One slot is for colors only, and the other slots are by quality level. Q1 and Q2 have 1 mod slot, Q3 and Q4 have 2, Q5 as 3, and Q6 has 4.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by jojo: i agree with the measures against riding away from blood moon zombies, but i think vultures shouldnt be able to get you while you're on a vehicle regularly. i dont care what kind of head canon mutations you can come up with, a vulture cant perfectly pursue a fast vehicle like that. so when its not the blood moon, just have the birds leave us alone while we're riding.
Well.....You might be surprised to learn that the vehicles we craft with lawnmower engines do not actually go all that fast. The fastest is the motorcycle at 14m/s while turboing- 31~mph. But it gets slower from there. Plenty of birds can hit 30mph.

But lets go with the Turkey Vulture. Their average relaxed soaring speed is around ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Last I was aware, they plan to have them available for anyone who purchased during EA.

28 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
I recall the developers discussing the possibility of adding a mount for the m60 back in a17. Not sure what the plan is on it though.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Troubleshooting this is beyond my expertise, but having the error log is definitely helpful! I encourage you to file a bug report in the appropriate place at 7daystodie.com.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I believe RasaNova is correct, in that different hammers repair different amounts of HP per swing. It would be nice if there were some mods that really mattered for hammers and the like, though. Faster swings, fewer resources to upgrade a block, quicker concrete drying time... off the top of my head, a number of things would be useful.

The hunting knife, don’t forget, is a capable weapon as well as a harvest tool if you spec into it like anything else.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Well said, OP.

I am not for punishing players so they stop doing something I don’t like.

I am for taking measures to balance the utility of different tactics against each other.

This survival game is better without cheese: without a no brainer solution that lacks the trade offs of better developed gameplay. There’s always someone that pouts “if you don’t like [cheesy imbalance] just don’t do it!” But this sentiment is unhelpful for those that care about balance and improving the game.