7 Days To Die

7 Days To Die Dev Tracker




20 Feb

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Sorkijan:
Originally posted by YamaKami:
As you said there is no point. I did not realize you could do it, but given that you can, why would you??

IMO best way is motion sensors and setting it's field of fire.
So is the argument that it's pointless or that it can't be done. I believe it was the latter. They were showing that it can in fact be done. That is the point, not whether it's good or not.

There’s no point in arguing over this n... Read more

19 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ChanceGateau: Zombies do exist... people staring at their phones and slamming face-first into stop signs and mailboxes... and water is easy for us to get.
Water has already been discussed ad-nauseum. You can table the discussion here and read all about it in the monster thread.

Originally posted by ChanceGateau: I do understand the "dew" collector as opposed to the other, but it stand to reason, if you can build one, you could quite easily convert the design to b...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Ratchet also swings faster than the wrench iirc and has a lil more durability, so even if there's a minor advantage in damage on the wrench it may be better to use the ratchet anyway.

18 Feb

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Daeminos: …it seems that it may be a bug of some kind.

I concur. I’m moving your thread to Support & Bug Reports. You can visit that link I posted, or the pinned thread in this sub-forum, for instructions on how to get your output log. Whether you post it here or file a bug report, the output log would have the best chance of revealing the problem.
Comment
    Roland on Steam Forums - Thread - Direct
So….the Palworld forum got boring…?

17 Feb

Comment
    Roland on Steam Forums - Thread - Direct
Finding a pistol in a toilet during the first week is always a tasty brain candy. Who hasn't smiled when they got that?
Comment
    Roland on Steam Forums - Thread - Direct
Finding a pistol in a toilet during the first week is always a tasty brain candy. Who hasn't smiled when they got that?
Comment
    SylenThunder on Steam Forums - Thread - Direct
You started a thread on this yesterday. It was moved to the correct section of the forum. Go read the Pinned thread in the correct section of the forum and follow the instructions.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Khody: Anyone has good advice for getting better performance while playing with friends ?
I have i7-13700KF, 32 Go of RAM and a RTX 4070 ti and already lower the graphics, distance view etc ... and still, I can drop to 60-30 fps playing with my two friends

I host the game so, do I need to allow more ram to the game for it ?
Originally posted by twitch 2gero3_: Hello!
I have 16 GB of RAM and intel core i5 10400f processors
The game is CPU-bo... Read more
Comment
    faatal on Forums - Thread - Direct

Maybe someday, but not for A22.

Comment
    faatal on Forums - Thread - Direct

That would be nice. We talked about it the other day, but I have not looked at it yet. The spawn percents also need testing for accuracy/correctness.

Comment
    faatal on Forums - Thread - Direct

Someone suggested it and it can work with progression. I could do forest in the center with a few changes and that would work for progression too. It could end up as an option.


16 Feb

Comment
    faatal on Forums - Thread - Direct

Because some of us like it and as it was never removed from xml and still in Navezgane it was decided to just keep it and if we keep it, then RWG should use it.

Post
    on News - Thread - Direct

After much anticipation, I’m happy to kick off the Version 1.0 Developer Diary (formerly known as Alpha 22). Here you'll find a compilation of confirmed features and content for Version 1.0. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.

 

Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not rumored or merely contemplated features that haven’t seen proof of development/implementation. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to Version 1.0 may be moved or removed.

 

...

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15 Feb

Comment
    faatal on Forums - Thread - Direct

Don't think plains are happening.

Comment
    SylenThunder on Steam Forums - Thread - Direct
From what I've heard, TFP assisted in the development of the game. They are not the developer of the game.

It is curious. I signed up for information via their website for it, and have yet to receive any emails with information.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Nighttime is indeed a time for more threats in the world. The idea about the biomes is that when you’re ready, you can ‘graduate’ to living in a harder biome with greater risks and greater rewards. So if you want tougher animals, you can move.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I’d almost forgotten about the scripted events like that they have now. I have witnessed the aftermath of what must have been zombies hitting a car until it exploded. It left a crater in the parking lot, not much bigger than the car itself. Buildings are pretty hard to bring down, so I’d be surprised if there was a major collapse that wasn’t the result of human intervention one way or another (the work of player(s) or level designers).
Comment
    faatal on Forums - Thread - Direct

I've not heard mention of that.


My goal is good clean random worlds from any seed that meet our long term biome progression goals and generate fast.

Bug fixing and polish is primarily what it needs. A few new features may sneak in.

Comment
    faatal on Forums - Thread - Direct

RWG uses tiles for many things. Biome tiles were 1024 squares. Now 256.

I added the burnt forest back to RWG today. Seems to be generating correctly now after a few bug fixes.