Player-crafted dew collectors return 1 dew collector when destroyed.
Player-crafted dew collectors return 1 dew collector when destroyed.
Right, the muffler thing. I had kinda forgotten about that one.
Definitely a LOT more streamer-friendly than vanilla.
Originally posted by LeeingLow:Read moreOriginally posted by Shurenai: You don't need cheat option on to enable developer mode. At any time in a save, even with cheat option off, F1, type 'dm', and hit enter. Enabled.
Cheat option 'on' literally just auto-toggles Creative Mode on. That's it. It saves you from hitting F1, typing cm and hitting enter. All the commands are accessible whether cheat mode is on or not.
And the point is you ideally aren't meant to be using buggy features; It's in ther...
Originally posted by LeeingLow:You don't need cheat option on t... Read moreOriginally posted by Shurenai: It's behind DEVELOPER MODE because it's an in progress feature that isn't fully functional.
You opt into and use features from developer/debug mode at your own peril.
And there is a difference between developer mode and cheat option on. They remove abiltiy to gain achievements and collect rewards in exchange for buggy feature which you said isn't fully functional
Originally posted by LeeingLow: from what i have experienced on my own, only way to turn on 3rd person is by turning on cheats, which of course removes the achievements - which is a bad design from the developers side = have 3rd person view = remove achievements by enabling cheats = developers removing the ability to get rewards. Not only the alpha was broken, removed jars, now you got to disable achievements to enable 3rd person. HypocrisyIt's behind DEVELOPER MODE because it's an in progress feature that isn't fully functional.
Originally posted by Amins: I've been suspicious for a while, but I only say this because I just killed that chicken when I definitely shouldn't have. It bolted right as I fired the shot, and it STILL landed.That could just be plain ol desync. Yes, Even in singleplayer. SP is basically run on an internal MP server set to solo, and it's possible, if unusual, for desync to happen.
Originally posted by zdowgg:Going to pose this the same way you did.. Can't do basic reading comprehension?Originally posted by Lelo Mariin:cant do a basic google search on tree stump ? https://7daystodie.fandom.com/wiki/Tree_Stump
Source?
AFAIK you need a wasteland book for regular trees to drop honey
Originally posted by Dreadstone: There were a few stealth additions over the years:Zombies actually don't recognize spike traps in the slightest. As far as the AI is concerned, spikes are just blocks. Everything is just blocks. They don't make any change to their pathing decisions because there are or aren't spikes; Or any other trap for that matter.
1) All Zombies now have echo-location and can determine (even though they don't have a functioning brain) best-path and shortest-path. (*)
2) All Zombies automatically recognize spike traps
3) All Zombies are now equipped with a portable backhoe which requires no fuel to operate
(*) Think of them as a router trying to determine packet flow.
Originally posted by Duke H. Vytantis: 16.4 made a lot of sense to me, it is also when I started playing but I just really liked the old school rpg-grind-to-become-better-at-a-thing system.Read more
i do not know how to feel about the weapon system of old being switched out to what it is now. it was kinda cool how you could combine parts to make guns and vehicles and the quality of the items determined the quality of your result.
it was a nice atrophy-through-use system.
the world itself, poi's and visual improvements of this are second to none in this update tho. aswell as the ability of all of this enabled by the super advanced/deep block system they implemented in an earlier update. it is straight up gold.
i just wis...
Originally posted by Teratus: Not sure if there is a way to do this already but it would be great to have an in game tool that would allow us to easily save a building as a template in it's own little game file that we could then use to import/paste that same building into any new worlds we make.Read more
I've seen people do this in minecraft, build something then copy and paste it elsewhere in the world.
If it would be possible to do the same thing but have it so that your favourite builds could be easily ported into new versions of the game despite the requirement of needing to start a new game, that would honestly be amazing.
Wouldn't just need to be used for preserving your base either so you could "continue" where you left o...