7 Days To Die

7 Days To Die Dev Tracker




30 Jun

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Seleuceia: Yeah that's pretty much how I feel as well. Every response in here has just proven my point - all the "advice" and "strategies" regarding water directly or indirectly require using the trader. I'm not looking for advice on how to get water - I am simply not happy with a change that necessitates you using the trader in order to meet a basic need.

There is no doubt that the trader is pivotal for getting a dew collector farm going. The fact is dew collectors are definitely tied to the trader and you’re forced to use the trader in order to get dew collectors crafted.

That is a far cry from the devs forcing you to use traders throughout your entire playthrough. You could use traders e... Read more

29 Jun

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Snuffy:
Originally posted by Shurenai: Learn by Reading on the other hand is a CRAFTING system whose only association with the skill tree is that having a given skill increases the chances of getting a particular book type and more of that book type. Increasing your reading skills doesn't affect your damage with a given weapon or anything; It just teaches you new crafting recipes and higher quality levels.

Except it does actually affect your weapon damage because i...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Black Puppet: Its a step in the right direction but 5 leaps down the canyon in the wrong direction.

Its effectivly the same system we already had 3 times over.

First we had: Learn by doing which this system is replicating.

- Youd get better as you play, unlock items via recipes and just do what you need to survive.

Then: We switched to skills and axed the LBD
Out the gate you're off entirely.

Learn by reading is in no way replicating learn by doing. O.o It's just a name people associated it with.

Learn by doing was a SKILL system that affected how good you were at doing various tasks like fighting with certain weapons or building in general; It had absolu... Read more
Comment
    faatal on Forums - Thread - Direct

There are a variety of things that could be going on. They don't path constantly. Like they could of heard you first and went to investigate and seeing you did not happen yet. Or if a player is deemed off the ground enough, like you fell or jumped and they entered destroy area mode, which takes a while for them to exit.


Or it could be the bug I fixed yesterday, which is not released yet, where vertical movement of entities did not update their chunk layer, so a search of entities in a bounds using chunks could return incorrect results. That is why the junk sledge would not hit zombies that fell a good distance down to the sledge until the zeds changed the chunk they were in.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Hello Survivors

Today we are releasing A21 b324 to stable.

We wanted to make it available in time for Summer Sale and 4th of July weekend to everybody out there!

A21 b317 savegames are compatible with A21 b324.


Official Release Notes

Please find the full Release Notes here[7daystodie.com].

If you missed the last Experimental build, you can see the changes here[community.7daystodie.com].


If you want to report a bug, ... Read more
Comment
    faatal on Forums - Thread - Direct

21 and possible future versions.
21.0, 21.1, 21.2 or 22.0 and so on.

Comment
    madmole on Forums - Thread - Direct

Once full they no longer generate heat.

Comment
    madmole on Forums - Thread - Direct

Thank you for the kind words, we can't please everyone with every change, but we do feel the game improving over the years and have some crazy good stuff to share over the last 2 alphas and think that this would be most peoples stranded on a desert island game they would pick.

Comment
    faatal on Forums - Thread - Direct

Stable now!

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Hated on Steam - Thread - Direct
Hello Survivors,
today we are releasing A21 b324 to stable.
We wanted to make it available in time for Summer Sale and 4th of July weekend to everybody out there!
A21 b317 savegames are compatible with A21 b324.

Official Release Notes Please find the full Release Notes here.[7daystodie.com]
If you missed the last Experimental build, you can see the changes here.[community.7daystodie.com]

If you want to report a bug, please follow ... Read more
Comment
    faatal on Forums - Thread - Direct

The faster the vehicles are, the more risk there is of outrunning the chunk loading speed, which would cause you to instantly stop as you can't drive where there is no chunk ground collider. Chunk loading speed varies a lot depending on hardware and network speeds, so our max values are fairly conservative.

Zombies only attack blocks that are in the way of them getting to what they want. What they want is flesh.

Comment
    faatal on Forums - Thread - Direct

Individual AI does not care or know about the "heat" map. The AI heat map code spawns a zombie and says go investigate over there. The zombie goes to the point and looks around, then wanders.

In game development, the rules change often. Normally you don't see this, just the final released product. In early access you get to see snap shots of those changes with each release. I actually like it, as I get bored with games fairly quickly, so when something like World of Warcraft or No Man's Sky has a big update, it is fun for me to learn all the new stuff.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Yeah, we were asking for permission to share it yesterday because it was internal information provided before the update went live to the public.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by RedDragonRob: Wow, already hating this update.. the changes to mod slots on new gear is stupid in the extreme.. T1, T2, T3 have 1 slot, T4, T5, have 2 slots, T6 has 4.. For a 'new curve in mod slots" whoever designed this seriously dropped the ball. Tier should correspond to mod slots directly. 1 per Tier level.. not some stupid garbage like this.. glad i didn't reset my server.. all the old hoarded gear i have is much more valuable than this new ♥♥♥♥ that drops.
I believe this is how it's laid out.
... Read more
Post
    Hated on Forums - Thread - Direct

Hello Survivors

today we are releasing A21 b324 to stable.

We wanted to make it available in time for Summer Sale and 4th of July weekend to everybody out there!

A21 b317 savegames are compatible with A21 b324.


Official Release Notes

Please find the full Release Notes here.

If you missed the last Experimental build, you can see the changes here.


If you want to report a bug, please follow this link to do so.


TFP wants to extend a big thank you to all our fans for supporting the game and wish you a happy 4th of July!

Post
    on News - Thread - Direct

Hello Survivors

today we are releasing A21 b324 to stable.

We wanted to make it available in time for Summer Sale and 4th of July weekend to everybody out there!

A21 b317 savegames are compatible with A21 b324.

 

Official Release Notes

Please find the full Release Notes here.

If you missed the last Experimental build, you can see the changes ...

Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
b323 Update Notes
We recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build.
The mod slot change will not change existing items, it only applies to newly found items.