Yes. The plan for A22 is to be much shorter than A21, which means there would be less room for 21.x updates.
Yes. The plan for A22 is to be much shorter than A21, which means there would be less room for 21.x updates.
Originally posted by Ogami: I put a wood fence piece on the top of my stilt base resting on 12 pure steel pillars and it collapsed the entire base. Somehow i dont think this is how that works.You need to be incredibly careful with SI ESPECIALLY when working top down.
In the end its my fault because i did neglect to look at the stability but some of those total collapses are weird.
Originally posted by Damian Ramirez:To be clear, the increase is not permanent, It only lasts while you're inside th... Read moreOriginally posted by Uncle Al: I believe wasteland gamestage boost is 250% +30 these days, which would give you 110. The missing 15 points is probably a tier 3 POI bonus if you were close to one.great ill be dead in the next blood moon
Note that your loot stage also gets the same huge boost, making the wasteland very dangerous but very rewarding.
I am not aware of the issue, but playing a sound at the hips (the ragdoll root location) is no harder than at the entity position (controller ground position), it is a matter of finding all the places in code playing sounds on the entity and changing them all to account for ragdolls being on or making it always use the hips.
I made a ticket.
21.1 will have a variety of fixes. We put our changes in trunk which is the next version of the game (A22) and then branch some changes to the A21 project for building and testing.
Yesterday, I finished a loot console command that lets us loot a container x amount of times and logs results sorted by count/name/quality.
Command: loot container [name]
Hello survivors!
We are currently investigating several server issues that necessitate extensive logging of incoming and outgoing server traffic.
It will only be running for a week or two, so do not expect to play a long term game.
TFP Public Test
NorthAmericaEast
185.209.179.61:25012
Password: tfptest
Direct Connect
steam://connect/185.209.179.61:25012/tfptest
Highlight the url, right-click, and select open in a new tab/window. It should launch the client and direct connect you to the server.
Hello survivors!
We are currently investigating several server issues that necessitate extensive logging of incoming and outgoing server traffic.
It will only be running for a week or two, so do not expect to play a long term game.
TFP Public Test
NorthAmericaEast
185.209.179.61:25012
Password: tfptest
Direct Connect
steam://connect/185.209.179.61:25012/tfptest
Highlight the url, right-click, and select open in a new tab/window. It should launch the client and direct connect you to the server.
Originally posted by MajorGecon: 2 bad this is not on xboxIt is, but TellTale Games ♥♥♥♥♥♥ everyone over, so it's an obsolete Alpha version full of bugs that can't be updated. Later this year, or early 2024 you should see Alpha 22 drop to the consoles, and it will be updated in-line with the PC version. Cross-platform play is expected to be supported as well.
Yep. I fixed that one last week and should be in .1.
I also fixed that corpse heads were getting the head damage bonus when you were harvesting them.
Originally posted by KieSeyHow: What they NEED to do is fix the way the game stores data. Not sure if this was fixed but if save files are still that big, they have not fixed it yet. The game stores and logs all the items and blocks damaged as the player explores the map; for example the jeep hitting rocks and stray bullets damaging trees. What they should do, is items and blocks not completely destroyed, should reset after awhile, and the data be purged from the save file. This is how almost EVERY OTHER voxel-type game saves the game. These huge save files are practically begging for corruption when playing on public servers.It's the nature of a Voxel game.
Summary: While you are fully submerged in water many of the item actions on thrown explosives do not work as expected.
Game Version: A21 b324
OS/Version: Windows
Game mode: Client on Dedi, RWG
Did you start a new game? Yes
Did you validate your files? Yes
Bug Description:
While you are fully submerged in water:
Thrown rocks/snowballs: work
Grenade: works
Molotov: no interaction possible
Pipe bomb: Can light. Can not throw. Explodes in your hand.
Stick of dynamite: Can light. Can not throw. Explodes in your hand.
Contact grenade: Can pull pin. Can not throw. Does not explode.
Timed charge: Can arm. Can not throw. Does not explode.
I know that at least in some cases (maybe all) this is in X...
Read moreSummary: While you are fully submerged in water many of the item actions on thrown explosives do not work as expected.
Game Version: A21 b324
OS/Version: Windows
Game mode: Client on Dedi, RWG
Did you start a new game? Yes
Did you validate your files? Yes
Bug Description:
While you are fully submerged in water:
Thrown rocks/snowballs: work
Grenade: works
Molotov: no interaction possible
Pipe bomb: Can light. Can not throw. Explodes in your hand.
Stick of dynamite: Can light. Can not throw. Explodes in your hand.
Contact grenade: Can pull pin. Can not throw. Does not explode.
Timed charge: Can arm. Can not throw. Does not explode.
I know that at least in some cases (maybe all) this is in X...
Read moreOriginally posted by ElDudorino:Read moreOriginally posted by pApA^LeGBa: I am sure there already is a mod that let´s at least craft a part of all that stuff. But yeah would be nice to have in vanilla.
It´s actually a limit by the unity engine. You can only have so many different blocks and/ or items, not quite sure if those are correlated. And if they wanna leave room for modders to add stuff they have to limit us in the vanilla game. Understandable and welcome because i want mods to be able to add st...
You get quite a bit of XP upgrading concrete to steel and placement mistakes are 1/2 as hard to fix.
Block: Iron Garage Door 3x2 (Powered) // ironGarageDoor_PoweredBlockVariantHelper
Summary: When using the radial menu to pick up one of the placed doors you do not get the VariantHelper block back.
Instead you get the individual door variant back which can not be shape (colour) selected again.
Game Version: A21 b324
OS/Version: Windows
Game mode: SP and Client on Dedi, RWG
Did you validate your files? Yes
Detailed steps to reproduce the bug:
1) Take Iron Garage Door 3x2 (Powered) from the creative menu.
2) Select a colour.
3) Place the door within landclaim range.
4) Pick it up and observe that you do not get the crafted helper block back but instead a creative menu-only block.
Expected result: I expect it to be ...
Read moreBlock: Iron Garage Door 3x2 (Powered) // ironGarageDoor_PoweredBlockVariantHelper
Summary: When using the radial menu to pick up one of the placed doors you do not get the VariantHelper block back.
Instead you get the individual door variant back which can not be shape (colour) selected again.
Game Version: A21 b324
OS/Version: Windows
Game mode: SP and Client on Dedi, RWG
Did you validate your files? Yes
Detailed steps to reproduce the bug:
1) Take Iron Garage Door 3x2 (Powered) from the creative menu.
2) Select a colour.
3) Place the door within landclaim range.
4) Pick it up and observe that you do not get the crafted helper block back but instead a creative menu-only block.
Expected result: I expect it to be ...
Read more