7 Days To Die

7 Days To Die Dev Tracker




09 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Reports go straight to Steam. I've tried reporting a few. People lately are doing it just so that they can get points to use in the shop.
Comment
    Shurenai on Steam Forums - Thread - Direct
As an officer of this 7DTD forum, As far as I know, I have no ability to modify or remove content from the guide section. I've also never seen any reports made against anything in the guide section.. So it's Steam and only Steam that can do anything about it, and they probably aren't particularly fussed about moderating the guides of a million different games unless it breaks rules.. It'd be an overwhelming amount of work to try and know all the things from all the games to know what guides are good or bad and all that good stuff.
Comment
    Crater Creator on Steam Forums - Thread - Direct
You could locate your Config/buffs.xml file to track down the name of the buff in the code. You could also turn on debug mode and momentarily turn on god mode by pressing Q. Then, after a second, all debuffs will be removed (and you’ll be at full health/stamina/food/water).

08 Feb

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Roland: Its more of a zombie & crafting game than a zombie/crafting game. There is crafting and there are zombies within the game but there is no direct interaction between zombies and crafting at the same time other than the player needing to hurriedly get out of the crafting menu when a zombie comes up behind them. Neither is it at all a zombie or crafting game which a slash often denotes.

So the slash is wrong.

QED

You can’t craft zombies until they release the voodoo expansion. 😉
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Dead Inside: I understand this is a very indi game at heart, so instead of trying something new they just try to rebalance things what is already working which is good coz this game has too many updates, little bit of an insult to themselfs

The good news is that TFP plans to continue to insult itself until the game is completed.
Comment
    Roland on Steam Forums - Thread - Direct
Its more of a zombie & crafting game than a zombie/crafting game. There is crafting and there are zombies within the game but there is no direct interaction between zombies and crafting at the same time other than the player needing to hurriedly get out of the crafting menu when a zombie comes up behind them. Neither is it at all a zombie or crafting game which a slash often denotes.

So the slash is wrong.

QED

06 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Dreadstone:
Originally posted by ᠌ ⁧⁧aY227: Farming was OP AF
Gamers hate nerfs :)

Even if it is something that they don't need at all.
In SP only knuckles build needs farming - and it is already in FRT skill tree.

People don't need food?

As a supposed "Sandbox" game, there is (again) supposed to be more than one way to play.
And there is.... Farming being the ONLY way to play would be the exact opposite of a sandbox; But it... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Try restarting the game, sometimes the area selection for treasure maps gets tripped up, especially if you accepted several in the same session/all at once.

05 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Tanuki Tales: I mean, I'm more likely to download a mod from the official steam workshop than possible sketchy ransomware that I'm being told is "totally legit".
I'm curious.

How exactly did you come to the understanding that Steam isn't ransomware?

That Windows/Mac/Linux is "Totally legit"?

That Google Chrome/Opera/Firefox/Whatever you use to replace the awful Edge Browser isn't "something sketchy"?

That your GPU drivers and third party GPU controlling program are "trustable"?

How did you come by this knowledge?

Straight up, Anything and Everything you've ever downloaded could have been a trojan/rootkit/ransomware/some incredibly awful thing that just ... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Rain: --- MORE BUGS!
--- MORE BUGS!
--- MORE BUGS!

Bugs are just a part of playing an unfinished game still in development. Demanding that the developers not do anything because it might introduce new bugs goes against the whole development process.
----NOT AGAIN!!
----NOT AGAIN!
----NOT AGAIN!
----NOT AGAIN!
----NOT AGAIN!
----NOT AGAIN!

I hate to break it to you but developing a game involves reworking systems until either you feel you've got it right or your publishing executives impose a deadline on you and force you to push the game out as is. TFP has no executives from a publisher forcing them to meet their deadline with whatever they've got. As an independent studio they can rework systems as much as they wish until they are satisfied. We paid for the op... Read more

04 Feb

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Dreadstone: I'm convinced this game was never meant for multiplayer.

1) Loading a new area? Check, stutters, and freezes.

2) Driving into a building? Check, did that last night. While I was able to dismount my motorcycle, I then (after re-logging) had to DRILL THE BLOCKS to "free" the thing.

3) Suddenly slowing and sinking as if I'm riding in quicksand? Check. Have to re-log and pray.

4) Bike COMPLETELY disappearing when logging back in? Check. (Solved this (I think), by always parking on a placed panel. Alternatively one can pick up their vehicle)

5) Getting stuck in a block I'm placing? Check. Have to axe my way out.

6) Latency when interacting with a bag or box? Che...
Read more
Comment
    Roland on Steam Forums - Thread - Direct
Character models and bandits at the same time. Much better animations are coming. Recent Twitter post showed some work on that.

03 Feb

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Las:
Originally posted by Roland: It just isn’t possible to maintain grass blocks in a different biome where th natural terrain isn’t already grass.
Serious question. Is this something that was said by the Devs themselves? Or just an assumption on your part?

I question it because I highly doubt this is an impossible task to achieve. Especially in a voxel based game. I could be wrong but it seems like something like this could easily be implemented but the devs...
Read more
Comment
    Roland on Steam Forums - Thread - Direct
Try increasing your field of view to the max of 85. That can be done in just the options screen from within the game.

You could also try disabling dynamic mesh and see if that smooths out your framerate.

02 Feb

Comment
    Roland on Steam Forums - Thread - Direct
Correct. It just isn’t possible to maintain grass blocks in a different biome where th natural terrain isn’t already grass. Perhaps placing wood or concrete blocks and painting them with a grass texture might work. I can’t remember if there is a grass texture for paint or not. But terrain blocks will always revert to the surrounding biome texture and it is the nature of the biome generation tech so definitely hard coded.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by fjrehazard:
Originally posted by Roland: Go to a flat area in the forest biome and chop down all the trees. Voila, grassy biome.

You know what the OP means.

I do but placing blocks is never going to work. The technology used for biome generation forces terrain blocks to match the assigned biome. Since I’m a solutions type guy I’m giving the only way to create a grassy plains biome which is to remove all the trees rather than try to transplant ter... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Go to a flat area in the forest biome and chop down all the trees. Voila, grassy biome.

01 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Space allowing, I'll prefer to get everything in it's whole form. I'll set up a chest or several outside a POI to store things.

Space disallowing, All iron things get compacted into plain iron, all lead to lead, wood and stone get tossed, nitrate and coal get tossed. I'll avoid scrapping brass to brass though if I can help it, and will toss lead first

Basically a systematic order of valuing- Anything I can easily harvest gets compacted or eventually tossed in favor of other things.. Iron, Lead, Nitrate, Coal, Wood, Stone, Clay, etc.

As I get a bigger inventory to ferry things, I stop scrapping things. So, once i get a bigger vehicle, or once i get a drone, i'll scrap less and store more.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by S.M.I. Dysthymia:
Originally posted by cesa210: Then why thee yellow ones last forever (more like an hour or more) the same for red ones.
I've been playing 750+ hours and have never come across or seen a red bag drop after killing tons of zombies. Blue and yellow bags but never a red.
Blue and reds are a relatively recent adition as far as things go.. Circa A20, I think. Reds are extremely rare and also can only drop from the most dangerous zombie types(Like... Read more