7 Days To Die

7 Days To Die Dev Tracker




10 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
Again, people cannot use the forum correctly.

Your post still exists. Just look at your history.
https://steamcommunity.com/app/251570/discussions/4/3800524658164455710/
It was moved to the correct section of the forum.

Maybe next time, don't make assumptions and do some research first.
https://steamcommunity.com/profiles/76561198089899444/posthistory/
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by JokeeeceNightmare: How is it that 3/4 of you assume I'm dissing the game? I don't think it's terrible to redesigned your early access game, I'm just wondering why it's happened so many times at this point.

At this point, do the developers even fully know what they want the finished product to look like? That's the kind of question that gets raised when you keep changing core functions of your game.

A21 is fine, but then again, so was A15, and so was A12, so what compels them to keep making drastic changes that change the way the core of the game works and plays?
Much of the prior redesigns were reworks of prefab asset store stuff or quick and dirty in-house stuff to just get a mechanic/funct... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Bo0Mz: every update introduces breaking changes so theres no going around world deletion
but you do have a point on why cant we delete them from within the game
literally all we need is a screen similar to the load save screen that shows us the worlds we have and what version of the game they were generated in and delete and rename buttons
why cant we also pick a name for the world?
I don't know what reason the devs might have, but one significant reason I can think of myself is the way saves are dependent on worlds.

If you had worlds deletable from within the game itself, It would be WAY easier for users to inadvertently remove a world that is necessary for a save they care about; When ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by tazman1:
Originally posted by AvatarOfWar: I see lots of people complaining about debuffs. I don't get it. My starts in A21 have me wearing even LESS armor than I'm used to, and I DON'T get stunned, bled, concussed, infected up the wazoo. I'd go so far as to say theres been no significant change regarding this.

Actually, thats not quire accurate. I'm getting infected A LOT LESS than I used to.

and thats the nature of RNG

sadly one person gets ...
Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Standard feature of playing a game while it is still in development. You want a game where you don't have to wipe saves after a major update? Don't purchase EA games.

09 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜:
Originally posted by ⚜Смэагол⚜ #Hot22: Since Alpha 21 is already Stable, you guys already making Alpha 22?
Yep. Actually they've been working on A22 since a few months back.
They work in parallel on features for this version and the next.
^^ Correct. It can get somewhat daunting for those of us who are testing the builds. Some days I'm running through three or four separate versions of the game to try to reproduce one thing.

A lot of the artists have been working on stuff in a22 for nearly a year now, but coding didn't really get started until probably May.
It's also interesting to see how some of the bug fi... Read more
Comment
    Gazz on Forums - Thread - Direct

Added the super corn recipe mod.

Comment
    Gazz on Forums - Thread - Direct

Some of it is RNG but mostly on the item drops. Crafting goes up pretty much as planned because with so many rolls it evens out.


For me, I do go out looting whenever I can but ended up crafting a lot of my gear. In A20 I might have crafted 1 or 2 pieces tops.

Crafting is definitely a lot more viable now, especially since you can craft items with 4 mod slots.


Eventually looting will get you the final version of your stuff but... given the 4 mod slots a lot of QL5 gear can now be better than QL6 so even that is not a huge difference any more.

And "eventually" is something in the vicinity of lvl 75-90 so that's gonna be a while.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Raven Claw:
Originally posted by Captain BlackFace: seriously, am I out of line, something I'm not getting? If I'm an idiot let me know. gonna regret that statement.
My biggest gripe, is that they(dew collectors) only store 3. IMO they should hold more like 12, cause sometimes you are off doing quests, exploring, or just slapping zombies and time gets away from you, but those pesky dew collectors are backed up and full cause 3 is quick.
You stay away from y... Read more

08 Jul

Post
    Gazz on Forums - Thread - Direct

I run my own server and I changed anything that I perceived too broken, buggy, messy or bothersome in any way, shape or form.


These are all XML modlets and have a high chance of being compatible with other mods that don't try to change the exact same lines.

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Installation:

Extract the ZIP file so that the contained folder ends up in a spot like

\steamapps\common\7 Days To Die\Mods\GazzA21MoBetterAwesomeness


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


Less violent bird nest destruction.

Looting one no longer sounds like you're taking down a door with a sledgehammer.


Download

... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
All bow types can use the stone/iron/steel ammo. They just all default to stone when crafted/obtained and don't automatically change to other ammo types if none are available...and it has been this way for quite a few versions.

As Dahak said, hold R/The reload key and select the right ammo type.

07 Jul

Comment
    Hated on Forums - Thread - Direct

We're looking into it.
Are there any VODs with timestamps that would help us find it faster?

Comment
    Shurenai on Steam Forums - Thread - Direct
To add a bit of extra info, You can view your post history on the right hand side -->
under "Your Forum Account" is post history.

Your post was merged into another thread which came first and is on the same primary topic of the crafting system.

Here's a link to your post:
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
It wasn't removed.

Steam tells you "This post was moved or deleted." It's your own fault for assuming the latter, and not the former. Look at your post history.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Aside from clicking Support, this forum is all I've got.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜: Thanks. I'm 99% sure that was the automated check from Steam that did it.
So long for giving AIs and automations control on our content/lives. :gearthumbsdown:
I can assure you that it 100% is.

They apparently made some updates to that system this week, and it's been completely rogue flagging posts that have absolutely zero questionable content. It's even multiple flagging posts it's already flagged before it releases them.
What's even worse is that we have no way to override it. If I go into the "Complain this" thread, my level of permissions may as well be the same as if I wasn't even logged in. (in fact, it even says I need to be logged in to post in the thread.) ...