I do have the video of how she went there but idk if i am allowed to post that?
Xenophobia like this isn't allowed on AHQ @67ljuzuayh4h and as such going to lock it: https://answers.ea.com/t5/help/faqpage
Darko
This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.
Read moreHey Capt,
I've sent you a DM, happy to help you out if possible.
~ Mack
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A conflict was discovered which was recently resolved with patches for Windows 10 and 11. If you’re experiencing crashes with “Frames may be missing, no binary loaded for nvwgf2umx.dll” or Timeout Detection and Recovery (TDR) errors on PC, please ensure that your Windows OS is fully up to date:
Read moreHey @Awake984
I had to remove the Images from your post as "name and shame" is not allowed.
If you suspect a player may be playing unfairly you can use the steps detailed at the following link to report them.
https://help.ea.com/en-us/help/faq/report-play...
If you suspect a player may be playing unfairly you can use the steps detailed at the following link to report them.
https://help.ea.com/en-us/help/faq/report-players-for-cheating-abuse-and-harassment/
...
You're a real one Mr. Bean.
Mrs<3
We cannot assist with bans directly here on AHQ.
If you feel you have been incorrectly banned, you can dispute any action against your EA account by following the steps in this article:
https://help.ea.com/en/help/account/information-about-banned-o...
Hey, Legends.
Below are some details surrounding the DirectX 12 (DX12) Beta! Read on to learn more about the motivations for DirectX 12, where it will be taking place, and what you can expect moving forward.
Please enjoy the following notes from our awesome dev team. We can’t wait to hear your thoughts!
With the 18.1 release, the DirectX 12 (DX12) Beta is introducing a major update to our rendering engine, called the Rendering Hardware Interface or RHI. It is our new abstraction layer between the low-level platform rendering APIs (like DX12) and our platform-independent engine and game code.
When Apex launched, we supported three platforms: PlayStation 4, Xbox One, and DirectX 11 on PC. Over time this has grown to seven different rendering platforms: the original three, plus Xbox Series S/X, PlayStation 5, Switch, and DirectX 12 on PC, each with differing low-level graphics APIs. Implementing ...
Read more External link →