Last Epoch

Last Epoch Dev Tracker




27 Apr

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Thank you for the report
If you could share a screenshot of you character page and your equipment, it would help us narrow down the cause of the problem.

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This is a bit hard to understand the issue you have posted.
What boss, which monolith and can you provide a screenshot or short clip of the issue you’ve encountered?

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Stack those mod! Create the ultimate rare mobs to destroy the universe!!! :smiling_imp:
This is a known issue, we are investigating a fix

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You can see “Overload” as follow: X charge cost per cast per target
We will investigate if we need to change anything regarding that mechanic

It seem the ability description isn’t accurate indeed.
Overload cast the ability “Zap” at the cost of 10 charges. Zap itself cost 0 charge, it is the Overload ability that cost charges to activate.
Description does need to be corrected. Thank you for noticing this issue

Either unstable should cause multiple lightning blasts + cost increase, or say that it isn’t compatible.

If you can provide a short clip of what you see, it would help greatly. Testing did...

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Temporal Shift being “double cast” should be fixed as of 0.9j, make sure your game is updated and let us know if you still run into any issues. Thanks

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    JustinC on Forums - Thread - Direct

Boardman’s Plank is unusual in that its first set piece bonus occurs with just a single item of the set equipped, and has the effect of limiting you to one active companion. That’ll be what’s limiting you to one Storm Crow.

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    JustinC on Forums - Thread - Direct

We’ve just now deployed the patch with this fix!

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Gameplay

  • Fixed a bug where Temporal Shift could sometimes cast a second time after being used once, resulting in getting sent back to the era you were originally in.
  • Fixed a recent bug where targeted abilities such as Lunge or Smite could fail to cast if they were the first ability you used in a scene.
  • Fixed a bug where it was possible to target enemies that had yet to emerge with Lunge. Doing so would result in being unable to move after using Lunge.
  • Fixed a recent bug where offline characters would have 0 potions when loaded rather than their maximum amount of potions.
  • Fixed a bug where some breakable objects in various scenes continued to obstruct movement after they were destroyed in online play. This also sometimes caus...
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    JustinC on Forums - Thread - Direct

If you notice this occurring for one of your characters again, could you upload the player log from that play session? This will likely help us figure this out. Thanks!

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Hello! Could you post a screenshot of your beastmaster passive tree as well as the stats of the two weapons you found this issue with? (tempest maw and the other weapon)

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    Mike_W on Forums - Thread - Direct

Yes, all non-bow weapons are melee weapons. Even wands.

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Originally posted by MoDaddy69420

Ill have to try that i guess. Just doesnt feel the same. The game is amazing and is a true contending ARPG in the market right now, its just really demoralizing. I think ill just give the game some time for some optimization patches before i try again. Maybe ill get back on when falconer drops.

Yea, it's not ideal. We're working on it.

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Originally posted by YewbSH

I believe they used to be called beers, and then EHG realised that was kind of silly. Either way, there's now an Easter egg where healing pots have a small chance to drop as beers - just a different name for the same thing.

They were initially potions.

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During this initial online phase, I've seen some people doing a self imposed no-BSdeath HC where you just pay SC and if you die when you didn't have control, you just keep going.

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Having a wand equipped has always been considered "armed". Fun fact, wands are melee weapons.


26 Apr

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    JustinC on Forums - Thread - Direct

We’ve found the issue. And you were exactly right, DracoSeraph.
Until we get a fix deployed, the workaround is to either avoid casting Smite or avoid casting traversal skills. Not ideal, but it will allow you to play the game until we get the fix out at least.

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    JustinC on Forums - Thread - Direct

We’ve found the issue. While waiting for a fix, you can avoid the problem by ensuring Ring of Shields is not active while loading into the echo.

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    JustinC on Forums - Thread - Direct

Thanks! I’ve found the issue. While waiting for a fix, you can avoid the problem by ensuring Ring of Shields is not active while loading into the echo.