Last Epoch

Last Epoch Dev Tracker




19 Apr


18 Apr

Comment
    JustinC on Forums - Thread - Direct

Thank you for the info. We’ll look for a repro case involving those skills and nodes, but it’ll take some time to go through it, and I can’t guarantee if we’ll find anything. Freezes can be difficult to track down.

In the meantime, if you come across any additional details about which action in particular might be the cause, please do let us know.

Comment
    Mike_W on Forums - Thread - Direct

Sorry, I didn’t mean to imply that you were one of them. You weren’t. I know you know you weren’t. but yea.

Comment
    JustinC on Forums - Thread - Direct

Are you able to play without freezing by not using those skills, such as playing another character that’s a different class?

Comment
    JustinC on Forums - Thread - Direct

You’re right, the two nodes were not additive. I’ve fixed this internally. I also found a separate issue that was causing Sacrifice chains to consistently chain to 1 less minion than they should, which is now fixed internally as well.

Thanks for the report!

Comment
    Mike_W on Forums - Thread - Direct

I don’t need to be sure that everyone does this, only that anyone does this to answer the questions like that. There are many different players who play many different ways and I’m not discounting any of those. Speaking in absolutes can be very dangerous when trying to prove a point.

Once again, I have continued to read every entry in this thread.

I agree that there are many valid points being made here. I never said that the points made here weren’t. We specifically held a very large in depth meeting about this topic because of the feedback that we have received. That was 2 weeks ago today, so still very recent.

The fact that nothing new has been presented in this topic doesn’t discount them as bad points but rather does mean that we have already discussed these exact points in excruciating detail and I don’t believe it would be a wise use of our time to have the same conversation again without the presence of new information.

Lots of people have very go...

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Comment
    JustinC on Forums - Thread - Direct

I’m looking into this. Based on the logs the only lead I have is that something may have gone wrong with the installation, even if Steam’s integrity check passed.
Could you try reinstalling the game?
I know that’s annoying to hear, sorry about that, but we’ve got to rule out any weird installation problems before we can consider other possibilities.

Once you’ve reinstalled the game, if the problem still occurs: if you don’t use the skills you mentioned, are you able to play for long sessions without a crash? Does using these skills seem to lead to the crash, or is having them on your action bar sufficient?

We’ve been unable to reproduce this internally, so any information you can provide helps us figure this out.

Comment
    JustinC on Forums - Thread - Direct

We’re looking into this. Thanks for the reports!

Psychodrive’s description of the issue not occurring if abilities aren’t used immediately beforehand is potentially a hint at the root problem. If others have the same experience, that’s helpful information.

Comment

Almost none of that works with minions.

Comment

Pushing around is definitely not intentional. We have a fix coming that will resolve this problem.

Comment
    JustinC on Forums - Thread - Direct

Thanks for the report! We’ll work on a fix.

Comment

Have you tried verifying the game files to see if it fixes the issue?

Comment

We believe this problem is specific to the Acuity node and we’re working on a fix.


17 Apr

Comment
    JustinC on Forums - Thread - Direct

We’ve found the issue and fixed it internally. The fix will address this bug in both The Altar of Flesh (the Abomination fight) and The Dragons’ Grotto. Thanks for the reports!

Comment

We’ve detected some server stability problems in Online mode, so the changes other than the fix for Rotten to the Core have been rolled back for now. We are investigating so that the changes can be restored.

Comment
    Mike_W on Forums - Thread - Direct

The current online limit is 20. This is not a design decision. We set this value for 0.9 as a starting point. The way it is set up, I think it is very feasible to increase the limit. I’m not sure if that will change or not. If we can increase the limit without causing unsolvable problems, it will likely be increased.

Comment

Sorry to hear that. We weren’t able to re-create this problem internally without the pushing bug described.

We’ll do our best to investigate further, but any more details we can get would be helpful. Such as: what latency you’re at, if anything felt laggy (and how so), skills you’re using, stuff like that. Also generally stating what time this problem occurred will help us dig in to logs on our side.

Comment

This should be fixed for everyone in the new 0.9i3 update, please download it and try again. Sorry about the delay!

Comment

We found that pushing the Emperor of Corpses could cause the behavior described in this thread, and we’ve released a fix for pushing enemies in 0.9i3. Please let us know if you experience this problem after restarting and downloading the new update. Thanks!

Comment

This update fixes a regression in Spirit Plague, addresses a pre-existing bug that could affect the Emperor of Corpses fight, and improves our performance data collection. We’re still working on bug fixes and general improvements as mentioned in out 0.9i post. Thanks for continuing to make bug reports and participate in our community.
 

Changes

  • Fixed a bug where players could push enemies in Online mode by walking into them. This could cause positions to get out of sync between the client and server, for example in the Emperor of Corpses fight.
  • Fixed a bug where Spirit Plague’s Rotten to the Core node could not be allocated.
  • Improved performance data collection on servers to aid in optimization efforts.