The Division 2

The Division 2 Dev Tracker




31 Mar

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Originally posted by BodSmith54321

Why do you think we rarely see people there? The terminal always had many agents. Does it have a specialization area? If not, I am guessing people go inside to refill their special weapon and don’t bother going back outside. Anyway, there is something about it that makes few people use it.

I'll look into it.

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Interesting mix of feedback here. How do you feel the living world should interact with more static missions, if at all? Should missions as well always been the same thing or do you feel that variety, big and small adds to the experience?
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I appreciate the feedback here everyone.

Just for my own curiosity, which Dark Zone has drawn the most of your attention?
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Originally posted by mattycakes87

I dont go I to the White House anymore all the stuff I need crafting, recall, bounties, vendors, etc is off to the right outside under a little platform.

Dont have to hear "HEY AGENT" every 5 seconds and I get to experience the weather while I'm recaling or waiting for matchmaking. I usually see about 3 people max tho.

That area is technically from how i built it the new Terminal. All the features you need post 30 should be there minus the DZ perks character. Its called Rally Point Omaha. <3

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I must have missed this thread when it first got created but this has been absolutely enthralling to read through. I'll be sure to keep my eye out for some of what's been predicted here...
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Really loving all the advice here, everyone. Keep it up. khornelord, if I may add something, if you've played other 3rd person cover based shooters in the past, keep those in mind as you try to adapt to The Division 2. It is, in many ways, quite different from a many 3PCBSs that people have commonly played. You may have some muscle memory tactics or ingrained behaviors that may work against you in this game.

Just something to keep in mind as you progress! Best of luck!
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Interesting feedback here, thank you everyone.

30 Mar

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Closing this thread as the original post is pretty clearly meant to provoke responses from other forum users who don't share this viewpoint.

Remember everyone: there's a lot of different content in TD2. It can be played solo or in groups of varying size. People don't always have the same builds when they're playing this content.

Difficulty is going to be highly subjective, so please don't flame each other over it.
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Interesting...

Thanks for the... feedback...
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Out of curiosity, a question for everyone:
How difficult do you feel the hardest content in the game should be? Solo or in a group? How much of a challenge do you feel true endgame should pose?
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Best advice I can give is hug the turret locations. Each one gives you a good view of the other side of the battleground. You can lay waste to the enemy then turn the minigun to the fuel tanks. If anyone gets too close, the turret towers have satisfactory cover to keep them at bay.

The Assault Turret in tandem with the minigun turret were super helpful in staying secure and singling out targets.

Hope this helps, best of luck.
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Originally Posted by Solkard
The mechanic is supposed to allow you to do "partial" reloads and stay in fight. However there does not seem to actually be an effective way to interrupt the reload action without cancelling it with something else. Short of swapping weapons or rolling, the only way I've found to stop reloading and fire the weapon is to spam the trigger. This however, causes the gun to either auto fire on its own, or to instantly fire when you next try to aim it, effectively wasting a shot.
I've found double tapping melee is usually enough to override the reload without giving the phantom input that results in a melee. In the cases where I flunk it and tap too many times, ... Read more
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Lots of really good advice here! Keep it up, everyone!

29 Mar

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I appreciate the feedback here, everyone.
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Thanks for the report guys! We have passed this on to the TD2 team. Can you clarify if this issue still exists after the server maintenance today?
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Last comment from me before the weekend: The development team agrees. We'd love to give people more ways to express themselves, including changing your agent's appearance.

Nothing concrete to let you know yet, but yes, we want you to be able to look different. it might take a while before we get you guys more options though, just to manage expectations.

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Originally posted by Zephana

This comment is concerning because it makes it sound like none of the devs have ever played the game at higher difficulties on WT4. Because the problems being discussed by the OP basically happen 24/7 there and are blatantly obvious, but your comment makes it sound like you guys have never ever seen or experienced this yourselves. Extremely worrisome to say the least.

Edit: Thanks for the gold stranger! At least there are some people out there with some common sense still!

Our experience with the game is vastly different than for any user. Our dev team has more playtime than anybody currently is able to have. They're playing it while it's being developed, that's is an experience no player has.

That's why we have a community team and why we talk to you guys. We look at things differently, we have different expectations and honestly, we also sometimes just go "well, that's just how it is."

But that's obviously not at all how players are experiencing things or how they feel about certain things. That's why it's important for us to raise these issues and talk about them. You guys giving us that feedback allows those discussions to be fruitful.

And just as a last note: There are a bunch of hardcore The Division and The Division 2 players on our teams. Nobody should be concerned that we're not playing our own game.