The Division 2

The Division 2 Dev Tracker




02 Apr

Comment
Hey all, please open a ticket with https://support.ubi.com if you have video footage of suspicious behavior in the game. Our forum actually has rules against "naming and shaming," so publicly sharing videos of suspected cheating here is generally not allowed.

If you, for example, know an exploit that you'd like to share with the team: I highly recommend PMing a Ubi Community person with an unlisted Youtube video. Showing cheating methods in a public thread is also a no-go as this simply spreads a way to cheat, but we're happy to report any exploits to t... Read more
Comment
I've talked with some players who have made monstrous builds using bonus damage on Pulsed enemies, so I wouldn't be so quick to write off some of the more niche ones. But I can definitely see where you're coming from. As Birdman alluded to, how do you guys feel some of the skills can be improve and raise all ships rather than bringing low some of the more potent ones?

Side note: how might it feel to have some of the strongest and highest potential skills be the ones with the manual targeting systems?
Comment
Really interesting a varied discussion here, everyone. I appreciate reading through the different points you've all brought up, as well as the message of the OP.
I'll be sure to make a note of the feedback I've seen here.

If I may pose a question for some of you:
What one thing do you feel The Division 2 i strongest on, and in turn, what do you feel it is weakest on?
One thing each, if you can. What in each category are you the most invested in?
Comment
How do you feel the Dark Zone should invite more players into it? What kind of additional perks or traits do you feel the DZ should provide?
Comment
Thanks all for raising these concerns. I'll make sure to send this thread along.
Comment
Originally Posted by Jdub959
I agree with this. The AI is fantastic! The problem I see is the relatively weak Armor/ Health that players have, and the lack of viable skills to provide consistent crowd control. Leave the AI as it is and adjust the armor and health of players. Skills are in a terrible place. The ones that work are underwhelming compared to a Gun DPS build, and compared to skills in the first game. I don't know how they can fix skills, and the minor changes to Mod requirements isn't going to do it.
Which are the skills you feel need to do more? How has the variety of skills - or lack thereof - shaped your playstyle?
For example, I use the Healing Chem Launche... Read more
Comment
What do all feel the DZ might be able to do to incentivize more players in? Without making already existing content exclusive, how might more people be enticed to trying out the Dark Zone? Either for PvE or PvP?
Additionally, what do you feel that the organized PvP mode, Conflict, is lacking to make it a fulfilling replacement for the DZ?
Comment
Originally Posted by NORTHBOERN1
You hopefully get arrows together for the end then use it on heavys ot the robots. I just switched to the launcher to get it to max damage, i have a feeling its going to be mandatory for raids like in Destiny. They need to stop erasing it if you collect it. It is like farming ammo for missions. Funny you havent had to or that you dont save it for when you need it, i bet if you asked 99.9999 percent of players theyd say the same thing we do when trying to play the game.
I guess I'm confused what you're saving it for? Elites show up relatively frequently and you can typically reach full ammo by the end of a mission if you choose to not use it. If I re... Read more
Comment
Hey guys! Thanks for the report. Please note that this is a reported issue the TD2 team is looking into. Can you guys clarify if you happened to have that Stronghold bug?
Comment

Hey all,

Could you provide a list of the NPC's (like the crafting NPC) that are the worst offenders?

/ Johan

Comment
Yea some of the currently hardest contentcan really give you a run for your money. Level 4 CPs, Bounties, and missions can be tough for sure. When fighting a Heroic bounty as a team of 4, how difficult do you feel it should be? How much time do you feel it should take a group geared up as yours is?
Comment

We're going to look into that. Thanks for the report and sorry for the inconvenience.

Comment
Definitely a cool idea! What might this add to the experience of The Division 2? A cool hangout for sure, but what ties it together with the rest of the game to better the whole?
Comment
The Normalization of gear still allows for you to focus your build on specific strengths, it's not necessarily an end-all-be-all equalizer. I'm sorry to see you go in any event, though. What do you feel, besides the players you mentioned, is the DZ lacking? Occupied or otherwise.

01 Apr

Comment
I think the main thrust of OP's post is that open world difficulty can be a little bit much at times. We're continuing to forward feedback on the difficulty to the dev team, although we're seeing lots of different takes on the subject.