Originally posted by Black Puppet: I dont quite understand your paragraph about player choice and cheese. No one says you cant cheese the game. Its TFP whos track record is to delete cheese from the game. If players wanna cheese they will. Anyone who says its bad, is a hypocrit cause they cheese the game in other ways.Read more
Stealth Archer for instance is a viable alternative to play the game. Its super easy and cheesy. So is gunz blazing. So is hiding in a cheese base. So is making a proper base.
The main problem people have with cheese, as I pointed out as well, is that people continue to meta the crap out of the game to the point where:
A. No one is original anymore and builds the same base and
B. TFP ends up nerfi...
Originally posted by SylenThunder: This is an UNSTABLE EXPERIMENTAL build.
You will be expected to wipe and start over every few days.
There will be bugs.
The primary purpose of opting into unstable_experimental is to report bugs found on the forum.
If you are expecting a stable long-term game, then you should wait until Stable releases.
If you are wanting to play with Mods, lock yourself into a20.7 now in the Betas tab, and don't come out until a few weeks or so after Stable releases. At that point check your mods to see if they have updated.
Originally posted by Greymantle:The point is you're alleging that they did it because they 'love their traders oh so much', When in fact they did it to e... Read moreOriginally posted by Shurenai: They were the only two crafting station upgrades that the traders didn't sell; So they made the trader sell them to keep it uniform across the board.
You do realize you can craft a grill or cooking pot in a forge, right? You don't have to find them.
Not the point but thanks.
Originally posted by Wane:Read moreOriginally posted by Shurenai: So your proof is several popular threads with...what, a combined total of maybe 500...even 1000 posts. Most of which is arguing back and forth between people who think it's fine and those who think it's awful....when the total copies sold is close to 15 million, and the number of unique active monthly users who play the game is in the ballpark of 2~ million?
That is...pretty definitely some abysmal proof...And doesn't really prove anythin...
Originally posted by Wane:Read moreOriginally posted by aY227:https://imgur.com/abSaJWn. U wanted proof?There u go!The most popular topic are curently hating on water changes.Im from a place where we ...
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Prove it. Somehow recent reviews don't show this. I also absolutely didn't saw that on reddit.
No, I didn't read rest of that wall of text - paragraph exist for a reason.
Originally posted by Scorpito: LMFAO.... Funny, so funny.Read more
Been here since A4 and we started to complain in A6, 7, 8, 9 and continued to complain about the needless changes over and over instead of adding new and better content. What we learned is the devs have been playing around with the game similar to a self taught artist who draws for the first time, changes it and changes it, till it looks good enough. So the artist eye for this game is Madmole just so you know. He is the one who is "playing" this game from a different viewpoint. Consider him GOD of 7d2d.
So if you want any chance of any changes, best you write to him directly on the official forums. But it's doubtful to be of much worth.
I do think the game is b...
It is around 50% random. We found that the great majority of the time we all just took the 9 magazines making the other choices pointless. I did a quest for testing today, did not get the magazines as a choice and was like, wow I have to think about what I want.
That was addressed at their play style, which actually needs more of all loot. As an example, if I had 3 people hanging out at base and not wanting to loot, so I was the sole looter supporting them, then I would certainly turn up loot abundance to feed them all the items they want. Granted I now have a transport issue, but I would not be going so far as nearby loot containers would have x2. If it was me, I'd tell them to do their own looting and not have to change abundance.
Hardly temporary as you would be playing the whole game like that.
Sometimes data changes break things. It can be worked around. My daughter's game is on day 42. She used the giveselfxp console command to get her level back up and used the creative menu to get magazines back to approximately where she was.
I'd turn up Loot Abundance.
Yes, zombie and animal reach is too long, but player reach is also too long. Changing all of these would require a complete rebalance and would feel very different to everyone, so it has been like that for many years as many of us think it is fine. In b317 I reduced the overall zombie reach by 3% to see if that feels different without ruining balance and made a short zombie hand item so they can have a separate Range value and that has about 20% less reach. Network latency also makes this worse.
I don't think we changed it and seems the same to me. I prefer agility and use the bow quite a bit.