b323 is a stable candidate. Depends if it has any major bugs. Just played a few hours on it using my previous game and didn't see any new bugs.
This has nothing to do with dew collector farms. Make all you can afford and place them wherever you can. This has to do with screamers actually showing up at your base because you are doing things. If you want to move a forge farm down the street to avoid the activity, you can do that too. This is a zombie game and we do want you to interact with zombies in various ways while at your base (screamers, biome spawns, wandering hordes and horde night). I find all those ways to be fun, because I like killing zombies.
While they are filling any jars.
6 dew collectors would be 2 forges worth of heat. So far we have not seen an issue. The good news is, these are just our initial numbers and the game is still being balanced, so we can and will adjust as needed as we keep play testing.
Heat map is a generic term for something that tracks activity. A dew collector generates the activity of 2 torches. All player activity would generally attract zombies. We could go as far and say, breathing, walking, touching and/or just plain old living attracts zombies. Anything you build could attract zombies as you touched it. Next we will be adding nylon gloves, so you don't get your smell on stuff...JK. There is no realism in much of this as we have no real zombies to base it on. Just fantasy and fun.
Are you running low or out of memory?
Vulkan is still very much an experimental feature in our game and Unity. We will be updating to Unity 2022 LTS for A22, which should have better Vulkan and DX12 support as Unity does improve them each year.
Hey Survivors!
We have Experimental Build b323 for you.
B323 has some new POIs, other additions, changes, and fixes!
Here is how you can access the A21 b323 Experimental build:
Right click on the game in Steam
Click on Properties
Click the “Betas” tab
The drop down menu will have latest_experimental available