7 Days To Die

7 Days To Die Dev Tracker




22 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Vasti:
Originally posted by SylenThunder: It's more embarrassing that you started this thread without doing a lick of research on the subject before doing so. Not even the most basic reading.

Almost as if your core intention was merely to troll.

Maybe it would embarrass someone like you. But I got my answer and that's all that matters to me. I was directed exactly to the location of the answer, without having to search for it myself. Mission accomplishe...
Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Vasti: I've been waiting years to be able to get creative with water in this game. And if you ever mess with water at all, it looks atrocious and you can never get it to do what water actually does. Holes in the middle of lakes. Water not flowing to its own level if you try to bucket it in. Don't you find that embarrassing?
It's more embarrassing that you started this thread without doing a lick of research on the subject before doing so. Not even the most basic reading.

Almost as if your core intention was merely to troll.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by cesa210: Then why thee yellow ones last forever (more like an hour or more) the same for red ones.
All three should be lasting 20 minutes. However, this is 20 minutes of time being in a loaded chunk- If you make a lootbag, immediately drive off into the sunset, and return an hour later, it likely still has somewhere around 19~ minutes of duration left to it even though an hour passed.

On horde night, though, you're sitting there the whole time keeping the bags loaded.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Bags can take damage and be destroyed.
Comment
    SylenThunder on Steam Forums - Thread - Direct
On a normal game they last 20 minutes real life time. This is as intended.

21 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Can you? Yes. Unfortunately I don't personally know how. Going to move your post to the modding subforum where it's more likely you'll receive a knowledgeable answer.
Comment
    faatal on Forums - Thread - Direct

Fine.

Sure, I fixed the reflection probe bug.


20 Jan

Comment
    faatal on Forums - Thread - Direct

Some or all animal models were in the works to be fixed, a few worked on, but put on hold for other art updates.
I don't know if we have plans for the anims, but they are ugly and should get improved at some point.

Comment
    faatal on Forums - Thread - Direct

I'm not going to do it in any form, because I'm not designing this stuff. The point of the feature change was that you don't get to scoop out endless water from lake/rivers. My toxic suggestion was just a way to make it plausible why it is useless, not a way to loop back around so players can clean it and end up with tons of water. Dew collectors serve as that mechanism, if you built a lot.

There are many changes to RWG in a21, which means old bugs may be gone or still there and there will probably be new ones.

Comment
    faatal on Forums - Thread - Direct

1 I don't think so

2 No

3 Most if not all

4 45, but they are still coming in

5 Mostly

6 Reflection probe texture corruption bug fix and blending improvement


19 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜: @OP: I don't understand why you're asking... you already own the game. :staredown:
Giving benefit of the doubt, they bought the game on a sale recently and now that they've got some free time to play coming up, they're seeking information about the game before loading it up- Just in case it's refund worthy.

The OP's dealbreakers then become
1: If the game is a big grind that takes way too long- This is something the OP won't be able to find out in the 2hr refund window.
2: They prefer solo, but if the game is only playable in MP they're still willing to try it: then finding a good server is a time consuming task- They might not even find one that fits their needs before the 2h... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Radiation zones currently only exist at the edge of the map to prevent you from reaching the map edge, iirc. And no, hazmat does not currently work, since the current point of the edge radiation is to prevent you from getting to the map edge.

I've heard talk of a coming radiation zone type biome, and I would guess hazmat will work then- But when it'll be implemented I have no idea.
Comment
    Shurenai on Steam Forums - Thread - Direct
Personally I love the game. It's not super slow progression, it's a decent pace. And it can absolutely be played solo. If you're interested in MP there's server and meeting room subforums on the right side when looking at the general discussions -->
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Boxcar Bob: ... they really need to revamp the whole system around clearing. Like have some sort of timer, where if I've been in the mission area and haven't killed any of that mission's zombies for like 5 minutes, give me some indicator to follow.

I like that idea. Olly olly oxen free :buzzed:. It addresses the problem, while if one leaned on this mechanic habitually, they'd just be losing a lot of time before the next Blood Moon.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by FT: Water in TheLongDark is super easy. You just collect bottles or snow and boil it to make potable water wherever you end up indoors if there's a stove/grill (most places have) or outdoors at a campfire if the weather isn't awful.

Water in Zomboid is super easy at first while electricity and water works (unless you crank difficulty or get super unlucky), and still pretty easy with a common pot and campfire.
Also very easy if you find a well...if that hasn't been nerfed.

TheForest's way of doing things is a bit frustrating and feels contrived/forced (rainwater I collect is fine but if it collects somewhere else it's suddenly "bad")?
Originally po...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by FT: I think the main problems making some things super easy are that you can currently visit a single POI on your first day and walk away with 10+jars with some containing coffee and boiled water so thirst is instantly not an issue, and by day1-2 you can craft a forge to make infinite jars for infinite glue/tape.

Those issues are instantly solved by making jars non-craftable and making EmptyJars+BoiledWater non-lootable, and maybe making murky water a little rarer in loot if needed.
Boom. No infinite jars, no pile of easy drinks from a single POI.
Find a single jar of any liquid, drink it-> infinite water ala the above. No infinite jars needed- Just a single jar, a water source, and a way to cl... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by DerFinneAT:
Originally posted by Shurenai: . In A20, A single jar, 5 stone, and 1 wood lets you craft boiled water next to any water source, and the materials can be sourced almost anywhere in any biome- and water sources are pretty common in A20 too. Sacrifice an inventory slot to carry a pot if you're enforcing the cooking pot requirement.
That almost sounds like something, you would expect as a survival-mechanic in a survival-game.

Agai: I amooming forward to...
Read more