Apex Legends

Apex Legends Dev Tracker




12 Jan

Comment

It's pretty much random....


11 Jan


10 Jan


09 Jan

Comment

Hi @jozy54897 

 

if you believe someone else has accessed your account, you will need to reach out to an advisor for further assistance, they will need to verify your account then can look into this further. 

 

Thanks!

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07 Jan

Comment

Originally posted by TheOpeningThread

Jesus f**king christ. These responses make me lose hope in the dev team. The number one reason people don't give a shit about supporting the game monetarily anymore is because of this. Day in and day out, your playerbase tries to f**king say to you "hey, this isn't fun to us. It's not an enjoyable experience. Please do this to change it, or here are some requests." and you all just refuse to do anything because your heads are so far up your ass you can't see sunlight. Everyone sees the base value of the game, and how it's technically and fundamentally good, but every day, more and more people are saying "you know what, I'm done spending money on this game." If they ever did in the first place. Stop implementing EOMM, and FIX the matchmaking so that solos stop getting paired with people far below or above their skill level. Give us solos like we have been ASKING for for two years. LISTEN to your playedbase. Even if you, for WHATEVER reason ...

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06 Jan

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

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04 Jan

Comment

Originally posted by PalkiaOW

They already do, why do you think Preps only 3 stack?

Because grinding with your homies is a lot more enjoyable than playing alone. No one's gonna deny their friends just to save a bit of RP.

People who triple stack now would still triple stack after those changes. And again, there are ways to make it feel less punishing.

I'm telling you... they know they are more likely to win as a 3 stack.

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Everything about this made me laugh. +1

Comment

Originally posted by PalkiaOW

That is fundamentally the same thing as "solo queue pays less entry cost"

The outcome is the same, but it fixes the "conditional validity" problem.

I also think you're overestimating the degree to which Loss Aversion would kick in. People would definitely realize that triple stacking is still more advantageous (and infinitely more fun) than solo queueing with a small consolation prize.

At the end of the day solo queuers will always make up a considerable chunk of the playerbase, but unlike other team games Apex doesn't really offer them anything, which probably is why you see so many "game xyz does that" type of suggestions.

Anyway, thanks for giving some insights. I get that it's a very complex issue, so it's good to know that Respawn has smart guys working on it.

people would definitely realize that triple stacking is still more advantageous (and infinitely more fun) than solo queueing with a small consolation prize.

They already do, why do you think Preps only 3 stack?

I am saying, designs that have elements that makes the player feels punished when playing with friends will be rejected per my design constraints.

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PS. We are working on it.

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Originally posted by rspn_exgeniar

"For example, solo queuers receive a bonus depending on how many other solo queuers were in the lobby. "

That is fundamentally the same thing as "solo queue pays less entry cost"

Apex is a battle royal game. Systems and features from a 2 team Matchmaking / Ranking model (Ie. Valorant) don't transfer well to Apex. Two team games have binary results; either you won or you don't. So the stack ranking of 2 team is obvious. Stack ranking is less obvious in a battle royal game, so arguments like "[insert non battle royal game] uses this in their rank system, it should be applicable for Apex" usually falls flat immediately as we start to develop the "metric" of performance, and how many points I should give you.

What is then more difficult is that what we select as "metrics" must align with the goal of the game... and... that's its a rabbit hole.

Comment

Originally posted by PalkiaOW

there is no easy solution for this by adjusting RP.

How about a performance bonus? Valorant already does that.

Just award players a bit of extra RP based on certain achievements after the match. This would give you a lot of control without all the nasty psychological side effects.

For example, solo queuers receive a bonus depending on how many other solo queuers were in the lobby. Kill leaders and players who wiped an entire squad by themselves also get a nice reward. And so on.

It would mostly be exploit-proof, and you'd even get a nice surprise reward conditioning effect on top.

"For example, solo queuers receive a bonus depending on how many other solo queuers were in the lobby. "

That is fundamentally the same thing as "solo queue pays less entry cost"