Last Epoch

Last Epoch Dev Tracker




15 Sep

Post

Paladin Healing Effectiveness Scaling

Due to a miscommunication pre-patch, Javelin’s Holy Trail ended up with added spell damage scaling, which was not intentional. The healing effectiveness scaling from the Path of Judgement node is meant to be a replacement for added damage scaling like it is for Consecrated Ground. Having spell damage and healing effectiveness scaling means that extremely high damage can be achieved by scaling both, because they’re multiplicative with each other.

Despite this being a mistake, it has made damage over time paladin builds that scale healing effectiveness viable, which was one of our aims when adding Holy Trail. As such we have decided to keep the spell damage scaling, but make it stack additively with the healing effectiveness scaling.

Javelin

  • Path of Judgement grants +1 adaptive spell damage per 5% increased healing effectiveness (from 1% more damage per 1% increased healing effectiveness).
  • ...
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10 Sep

Comment

I think commenting on the cycle is pretty close to participating in it :wink:

In any case, yes, there are definitely points that get brought up again and again, but no, we don’t really mind. As long as people are being pleasant.


09 Sep

Post

Changes

  • Tundra Nova (Frozen Ire proc) now has a freeze rate of 80 (up from 0), and this is shown on its alt tooltip.
  • Frost Nova (Ice Barrage proc) now has a freeze rate of 40 (up from 30), and this is now shown on its alt tooltip.
  • Fixed the “ward granted when casting flame ward” idol affix having an incorrect range of values. It now has a range of 28 to 64.
  • The tooltip for items in the Gambler’s shop now state that they cannot be a unique or set item.
  • The visuals for Fire Aura now fade out smoothly when its duration expires.
  • The sub-ability of Forge Strike that makes Forged Weapons is now called “Summon Forged Weapon” (from “Summon Weapon”).
  • Added new hit sounds for Javelin and Void Cleave.
  • Added new...
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08 Sep

Comment

We fixed a bug where increased rarity from monolith modifiers had no effect on magic and rare drops. This is to balance it out a bit, since those modifiers now affect the rarity of the loot that drops.


07 Sep

Post
    EHG_Dodo on Forums - Thread - Direct

Skills

  • Renamed the Elemental Arrow node on the Detonating Arrow tree to Mana Arrow to avoid ambiguity with the Elemental Arrow node on the Marksman Tree.
  • Javelin
    • Increased the effective hitbox width of Javelin against enemies by 25%.
    • Holy Trail now adds a 3 second cooldown (from a 4 second cooldown).
    • Fixed ambiguity with the Surprise Initiative node saying that you would “Lunge” to the Flag when it does not use the Lunge skill. It now says “Dash” instead.
  • Increased the damage of Consecrated Ground from Judgement by 14%.
  • Lunge
    • Improved several node descriptions to reduce ambiguity and confusion.
    • Lead the Charge affects allies in a 300% larger radius.
  • The Redistr...
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04 Sep

Post

Changes

  • Added new 2d art for the Devotion and Eye of Orexia uniques.
  • Javelin now scales with melee damage on your polearm rather than from all sources while you have a polearm equipped.
    • This shouldn’t make a large difference, but removes some confusing edge cases.
  • Acolyte Damage over Time
    • The Pestilence node for Spirit Plague was too strong, so it was adjusted in 0.8.3, but we feel that this left DoT Acolytes a bit weaker than intended.
    • Wandering Spirits deals 40% more damage and gains 4% increased damage per intelligence (from 4% increased necrotic damage).
    • Spirit Plague deals 11% more damage.
    • Infernal Shade deals 33% more damage and costs 18 mana (from 21).
    • Drain Life deals 20%...
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02 Sep

Post

Enemies

New Enemies

  • Added new Festering Cultist enemies to Chapter 3.
  • Added new enemies to Chapter 5 such as the Immortal Chimera.

Magic Enemies

Values listed are relative to normal enemies...

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Post

Sentinel Skills

 

Unlock Order

  • Rive is now unlocked at character level 5 (from level 6).
  • Shield Bash is now unlocked at character level 7 (from level 8).
  • Shield Throw is now unlocked at 5 points in Forge Guard passives (from 15 points in Sentinel, which now unlocks Multistrike).
  • Ring of Shields is now unlocked at 30 points in Forge Guard passives (from 5 points).
  • Smelter’s Wrath is now unlocked at 40 points in Forge Guard passives (from 30 points).

...

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Post

0.8.3 Patch Notes

Sands of Majasa, Patch 0.8.3 is coming 2021-09-03T16:00:00Z ! While you wait, check out all the changes:

 

Sands of Majasa Patch 0.8.3 Overview by Game Director, Judd Cobler.

 

Table of Contents
 1. ...
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26 Aug

Post
    EHG_Dodo on Forums - Thread - Direct

All uniques revealed are indeed coming in the next patch.

Post
    EHG_Dodo on Forums - Thread - Direct

Patch 0.8.3 Preview

We’re eager to share details about changes and additions coming to Last Epoch in the Sands of Majasa Update. Read on to learn more about the upcoming content, improvements, reworks, and quality of life changes coming September 3rd!

What to Expect

  • New Chapter and continuation of the story of Last Epoch
  • New Sentinel Skills
  • Necromancer skills Updates
  • Skill Improvements and Overhauls
  • New Primalist model and armor set
  • 45 New Weapon Models
  • and much, much more!

New Chapter

Your journey continues in Chapter 9 where you will uncover more secret...

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18 Aug

Post
    EHG_Dodo on Forums - Thread - Direct

Darkness within the jewel of the desert…

Coming September 3, 2021


10 Aug

Comment

It’s not an understatement that I am just as excited as you guys for these changes. :slight_smile:

Post

Warpath Overhaul

Who doesn’t love a good Spin-to-Win? Warpath is a longtime fan favorite skill and we’ve taken a lot of your feedback to make this skill even better. Patch 0.8.3 brings major adjustments to the Warpath Skill tree, giving players more freedom and exciting ways to play.

One of the most common things we’ve heard about Warpath is that there aren’t enough ways to reduce the channel cost without heavy point investment within the tree, which severely limits interesting ways to build Warpath. The new Warpath skill tree offers easy access to mana cost reduction early, while still having plenty of transformative nodes without being forced into increasing channel cost as a downside.

WP_CostComp80... Read more

29 Jul

Comment

It’s the same on all classes.

Comment
    Trasochi on Forums - Thread - Direct

It does not. That is a separate modifier that applies at all levels. This is an update to the existing minion power scaling, that currently scales up to 40% less damage taken at level 100, and now scales up to 45%.

Comment
    Trasochi on Forums - Thread - Direct

0.8.3 Necromancer Updates

Going into 0.8.3 Necromancer has several issues mostly centring around its class specific skills, Dread Shade, Summon Wraith, and Assemble Abomination. All of these skills are receiving changes to their base functionality and moderate changes to their trees. These are intended to curtail overpowered or problematic abilities, provide more opportunities for permanent minion playstyles, and add more synergy with the newest Acolyte minion, Volatile Zombie.

Temporary Minions

There are specific issues that we're solving for each skill, but first we want to address a more systematic problem that disappoints a lot of Necromancer players. That is the fact that all the necromancer specific skills are either temporary minions or Dread Shade, which is not only a temporary buffs that has to be repeatedly recast to maintain, but also drains the minion it's attached to, effectively making it temporary.

One of our goals with the Necromancer was to ...

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27 Jul

Comment

I think it’s a little early to say it’s missed opportunity without seeing the full tree :slightly_smiling_face: it’s got synergies for all 3 masteries.


26 Jul

Post
    EHG_Dodo on Forums - Thread - Direct

Hey Travelers!

The next patch will bring a slew of changes, improvements, and new skills to Sentinel. We already revealed one new skill, Void Cleave, today we will showcase another one - Multistrike. Multistrike joins the ranks of 0 mana cost Sentinel melee skills. Its damage ramps up over time as you use it by creating more and more extra hits to other nearby enemies. Multistrike has synergies with skills in all three masteries and could be an ap...

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