Last Epoch

Last Epoch Dev Tracker




17 Nov

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    EHG_Dodo on Forums - Thread - Direct

Eternal Legends

Saving Eterra is going to take more than time, it will require becoming something else entirely: Legendary. Last Epoch is proud to announce that with Patch 0.8.4 comes the launch of our first endgame Dungeon and the rise of Legendary tiered items. See you in Eterra on December 10th for the Eternal Legends Update.

Previously revealed for Eternal Legends:

  • Druid Rework
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15 Nov

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    Trasochi on Forums - Thread - Direct

Maelstrom will be unlocked much earlier in 0.8.4

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    EHG_Dodo on Forums - Thread - Direct

As you may have already noticed, our Primalist is getting a lot of love in patch 0.8.4. Not only is his Druid Mastery going through a complete overhaul, but he is also getting some new, powerful baseline tools added to his kit. Today, the new Primalist skill Upheaval is making its smashing reveal to our community, so hold on to your boots and lets get into the details below.

Upheaval - Skill

Upheaval is a powerful, semi-spammable ground slam ability. It will do decent amount of dama...

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10 Nov

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    EHG_Dodo on Forums - Thread - Direct

Last week we shared details about the upcoming changes to the Druid Mastery and revealed the deadly Swarmblade. If you missed that news, be sure to check it out here. We have plenty more big reveals up our sleeve so stay tuned in the following weeks. Today we are taking a look at a few Primalist and Sentinel specific unique items coming in patch 0.8.4.

All values are subject to change.


... Read more

05 Oct

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    EHG_Dodo on Forums - Thread - Direct

Development Update

Hello, Travelers!

Our most recent release, The Sands of Majasa Update, raised the quality bar for our patch releases and is a good example of what our growing team is able to accomplish. We welcomed thousands of new Travelers to our community, and with your help we hope to continue building a home for all Last Epoch players for years to come.

SoM_Stats1280×500 162 KB

To our outstanding community members who have been working hard to keep in-game chat an inclusive and welcoming experience for all of our new Travelers - thank you! Due to our quickly expanding community, we acknowledge the need for a major update to our in-game chat services to provide you with a fun an...

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15 Sep

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Nothing shows up at all. You don’t see their username.

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Paladin Healing Effectiveness Scaling

Due to a miscommunication pre-patch, Javelin’s Holy Trail ended up with added spell damage scaling, which was not intentional. The healing effectiveness scaling from the Path of Judgement node is meant to be a replacement for added damage scaling like it is for Consecrated Ground. Having spell damage and healing effectiveness scaling means that extremely high damage can be achieved by scaling both, because they’re multiplicative with each other.

Despite this being a mistake, it has made damage over time paladin builds that scale healing effectiveness viable, which was one of our aims when adding Holy Trail. As such we have decided to keep the spell damage scaling, but make it stack additively with the healing effectiveness scaling.

Javelin

  • Path of Judgement grants +1 adaptive spell damage per 5% increased healing effectiveness (from 1% more damage per 1% increased healing effectiveness).
  • ...
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10 Sep

Comment

I think commenting on the cycle is pretty close to participating in it :wink:

In any case, yes, there are definitely points that get brought up again and again, but no, we don’t really mind. As long as people are being pleasant.


09 Sep

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Changes

  • Tundra Nova (Frozen Ire proc) now has a freeze rate of 80 (up from 0), and this is shown on its alt tooltip.
  • Frost Nova (Ice Barrage proc) now has a freeze rate of 40 (up from 30), and this is now shown on its alt tooltip.
  • Fixed the “ward granted when casting flame ward” idol affix having an incorrect range of values. It now has a range of 28 to 64.
  • The tooltip for items in the Gambler’s shop now state that they cannot be a unique or set item.
  • The visuals for Fire Aura now fade out smoothly when its duration expires.
  • The sub-ability of Forge Strike that makes Forged Weapons is now called “Summon Forged Weapon” (from “Summon Weapon”).
  • Added new hit sounds for Javelin and Void Cleave.
  • Added new...
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08 Sep

Comment

We fixed a bug where increased rarity from monolith modifiers had no effect on magic and rare drops. This is to balance it out a bit, since those modifiers now affect the rarity of the loot that drops.


07 Sep

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    EHG_Dodo on Forums - Thread - Direct

Skills

  • Renamed the Elemental Arrow node on the Detonating Arrow tree to Mana Arrow to avoid ambiguity with the Elemental Arrow node on the Marksman Tree.
  • Javelin
    • Increased the effective hitbox width of Javelin against enemies by 25%.
    • Holy Trail now adds a 3 second cooldown (from a 4 second cooldown).
    • Fixed ambiguity with the Surprise Initiative node saying that you would “Lunge” to the Flag when it does not use the Lunge skill. It now says “Dash” instead.
  • Increased the damage of Consecrated Ground from Judgement by 14%.
  • Lunge
    • Improved several node descriptions to reduce ambiguity and confusion.
    • Lead the Charge affects allies in a 300% larger radius.
  • The Redistr...
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04 Sep

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Changes

  • Added new 2d art for the Devotion and Eye of Orexia uniques.
  • Javelin now scales with melee damage on your polearm rather than from all sources while you have a polearm equipped.
    • This shouldn’t make a large difference, but removes some confusing edge cases.
  • Acolyte Damage over Time
    • The Pestilence node for Spirit Plague was too strong, so it was adjusted in 0.8.3, but we feel that this left DoT Acolytes a bit weaker than intended.
    • Wandering Spirits deals 40% more damage and gains 4% increased damage per intelligence (from 4% increased necrotic damage).
    • Spirit Plague deals 11% more damage.
    • Infernal Shade deals 33% more damage and costs 18 mana (from 21).
    • Drain Life deals 20%...
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02 Sep

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Enemies

New Enemies

  • Added new Festering Cultist enemies to Chapter 3.
  • Added new enemies to Chapter 5 such as the Immortal Chimera.

Magic Enemies

Values listed are relative to normal enemies...

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Sentinel Skills

 

Unlock Order

  • Rive is now unlocked at character level 5 (from level 6).
  • Shield Bash is now unlocked at character level 7 (from level 8).
  • Shield Throw is now unlocked at 5 points in Forge Guard passives (from 15 points in Sentinel, which now unlocks Multistrike).
  • Ring of Shields is now unlocked at 30 points in Forge Guard passives (from 5 points).
  • Smelter’s Wrath is now unlocked at 40 points in Forge Guard passives (from 30 points).

...

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0.8.3 Patch Notes

Sands of Majasa, Patch 0.8.3 is coming 2021-09-03T16:00:00Z ! While you wait, check out all the changes:

 

Sands of Majasa Patch 0.8.3 Overview by Game Director, Judd Cobler.

 

Table of Contents
 1. ...
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26 Aug

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    EHG_Dodo on Forums - Thread - Direct

All uniques revealed are indeed coming in the next patch.

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    EHG_Dodo on Forums - Thread - Direct

Patch 0.8.3 Preview

We’re eager to share details about changes and additions coming to Last Epoch in the Sands of Majasa Update. Read on to learn more about the upcoming content, improvements, reworks, and quality of life changes coming September 3rd!

What to Expect

  • New Chapter and continuation of the story of Last Epoch
  • New Sentinel Skills
  • Necromancer skills Updates
  • Skill Improvements and Overhauls
  • New Primalist model and armor set
  • 45 New Weapon Models
  • and much, much more!

New Chapter

Your journey continues in Chapter 9 where you will uncover more secret...

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18 Aug

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    EHG_Dodo on Forums - Thread - Direct

Darkness within the jewel of the desert…

Coming September 3, 2021


10 Aug

Comment

It’s not an understatement that I am just as excited as you guys for these changes. :slight_smile:

Post

Warpath Overhaul

Who doesn’t love a good Spin-to-Win? Warpath is a longtime fan favorite skill and we’ve taken a lot of your feedback to make this skill even better. Patch 0.8.3 brings major adjustments to the Warpath Skill tree, giving players more freedom and exciting ways to play.

One of the most common things we’ve heard about Warpath is that there aren’t enough ways to reduce the channel cost without heavy point investment within the tree, which severely limits interesting ways to build Warpath. The new Warpath skill tree offers easy access to mana cost reduction early, while still having plenty of transformative nodes without being forced into increasing channel cost as a downside.

WP_CostComp80... Read more