Last Epoch

Last Epoch Dev Tracker




29 Jul

Comment

It’s the same on all classes.

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    Trasochi on Forums - Thread - Direct

It does not. That is a separate modifier that applies at all levels. This is an update to the existing minion power scaling, that currently scales up to 40% less damage taken at level 100, and now scales up to 45%.

Comment
    Trasochi on Forums - Thread - Direct

0.8.3 Necromancer Updates

Going into 0.8.3 Necromancer has several issues mostly centring around its class specific skills, Dread Shade, Summon Wraith, and Assemble Abomination. All of these skills are receiving changes to their base functionality and moderate changes to their trees. These are intended to curtail overpowered or problematic abilities, provide more opportunities for permanent minion playstyles, and add more synergy with the newest Acolyte minion, Volatile Zombie.

Temporary Minions

There are specific issues that we're solving for each skill, but first we want to address a more systematic problem that disappoints a lot of Necromancer players. That is the fact that all the necromancer specific skills are either temporary minions or Dread Shade, which is not only a temporary buffs that has to be repeatedly recast to maintain, but also drains the minion it's attached to, effectively making it temporary.

One of our goals with the Necromancer was to ...

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27 Jul

Comment

I think it’s a little early to say it’s missed opportunity without seeing the full tree :slightly_smiling_face: it’s got synergies for all 3 masteries.


26 Jul

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    EHG_Dodo on Forums - Thread - Direct

Hey Travelers!

The next patch will bring a slew of changes, improvements, and new skills to Sentinel. We already revealed one new skill, Void Cleave, today we will showcase another one - Multistrike. Multistrike joins the ranks of 0 mana cost Sentinel melee skills. Its damage ramps up over time as you use it by creating more and more extra hits to other nearby enemies. Multistrike has synergies with skills in all three masteries and could be an ap...

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13 Jul

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Forget everything you know about Abyssal Echoes.

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    EHG_Dodo on Forums - Thread - Direct

Hey Travelers!

We are adding some new tools to the Sentinel’s arsenal in the upcoming patch, the first of which being Void Cleave. It is a powerful melee attack with a short cooldown and moderate mana cost that hits all enemies in front of you while also granting additional forward momentum. This skill requires a 2-handed sword or axe to be equipped, does not rely upon weapon reach, and added damage applies at 400% effectiveness!

While it is primarily designed for Void Knights, the specialization tree offers conversions to support other masteries in addition to a wide variety of options for players to customize Void Cleave’s behavior.

Void Cleave: Skill

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08 Jun

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User Interface

  • Fixed the chat window failing to scroll automatically in some situations.
  • You can now search for attribute tags in the main skills window.
  • Fixed searching for Minion or Totem not working in the main skills window.
  • Fixed Shield Throw having the tooltip for Shield Rush in the passives window.
  • Fixed a bug where Show + Emphasize loot filter rules would not emphasize items on the first attempt.

Skills

  • Fixed a bug where attempting to channel a skill while already channeli...
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04 Jun

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Monolith of Fate

Stability

  • After considering community feedback, we felt that the 0.8.2g changes over-corrected the stability requirements, so we’re aiming to strike a balance.
  • The maximum stability benefit from corruption has been increased by around 7%, so that echoes at the start of a 350+ corruption web give exactly 50 stability.
  • Empowered timeline 3rd quest echo stability requirements now range from 750 to 900 (from all being 750).
  • 2nd quest echo stability requirements have also been increased slightly for some empowered timelines…
  • 3rd quest echo stability requirements for non-empowered timelines from Ending the Storm and onwards have been reduced by 50.
  • The maximum stabi...
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02 Jun

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Fixed.

@Vincto Our QA team has attempted to reproduce that problem but we haven’t been able to internally, which makes it much more difficult to solve. Sorry about that.

Comment

Monolith of Fate

  • Beacon echoes can no longer spawn adjacent to each other.
  • Holding ctrl + alt while hovering over a Blessing now shows its potential range of values.
  • If you die in an echo and then complete it later, destroying a Vessel of Memory will now restore the echo’s guaranteed reward.
  • Fixed a bug where logging out or going to a different zone before unlocking empowered timelines would prevent you from unlocking them for that character. Affected characters can now unlock the timelines as normal.
  • Fixed a bug where completing a quest echo would grant stability equal to the previous non-quest echo you ran (and also reapply some of its other on-completion effects).
  • Fixed a bug where the timeline st...
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28 May

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Performance

  • Fixed a bug where opening the Crafting Materials window would permanently affect performance for the rest of the gameplay session. This reduced fps by 20-30 in our testing.
  • Still having performance issues? Try these steps while we continue working on improvements:
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27 May

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Changes

  • Reduced the damage of Ice Whirlwinds used by Wengari Spires by 37.5%.
  • Reef Time Gates spawn more Stranded Sailors.
  • Yulia’s Husk deals 500% more damage with her Ice Mortar and 40% less damage with her Ice Vortex.
  • Enemy healthbars now disappear more quickly when they die.
  • Added additional details to the outskirts of the world map.
  • The “total affix tiers of” loot filter condition now looks at the affixes you’ve selected in that rule instead of all affixes on the item.
    • To achieve the old functionality, make a rule that has all affixes selected.

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Monolith of Fate

  • Lowered the stability requirements of the 3rd quest echo for all timelines other than the first.
    • This reduction is smaller for non-empowered timelines.
    • The 3rd quest echo now requires 1000 stability for all empowered timelines (from 1000 to 1350 depending on timeline).
  • “Slay enemies to locate __” is now listed as a separate objective in the quest tracker for echoes that use a delayed objective pulse (Bosses and Time Gates).
  • Time Gates now also have delayed objective pulses like Bosses.
  • The threshold for showing delayed monolith objective pulses now varies based on zone. It’s higher than before in most zones, but lower in zones where going in a random direction may result ...
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25 May

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EDIT: 0.8.2c has been released to additionally fix a bug that caused some players to have a blank login screen, which prevented them from logging into the game. This primarily affected new players that started in 0.8.2.

0.8.2b Patch Notes:

This hotfix brings fixes for a number of bugs and some additional polish to the UI and Monolith. We’re eager to hear your thoughts on 0.8.2, so keep it coming!

Missed the patch notes for 0.8.2? Check them out here.

...

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24 May

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In case you missed it, check out our official patch overview video while you download the patch:


23 May

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user interface

New World Map and Quest Panel

Overview

  • Every part of the UI has been updated with new visuals, including headers, frames, buttons, functional elements, and decorations.
  • Many windows and panels have also been substantially redesigned, and have new functionality.

[ ...

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bug fixes

Squashing Bugs

Acolyte Skills

  • Fixed a bug where Death Seal’s Deadlock node could sometimes cap your health above 33% if you restored health while casting Death Seal.
  • Fixed a bug where Death Seal’s Grim Scale node did not drain health.
  • Fixed a bug where Drain Life’s Grim Harvest allowed you to drain yourself for mana.
  • Fixed a bug where Dread Shade’s All For One node caus...
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patch preview title image

Patch 0.8.2 is coming 2021-05-24T18:00:00Z ! While you wait, check out all the changes:

 

Patch 0.8.2 Overview by Game Director, Judd Cobler.

 

Table of Contents
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