Last Epoch

Last Epoch Dev Tracker




28 Feb

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Originally posted by GulliasTurtle

Did they change Lagon to require you to hit the tentacles when you're up top? I died once or twice because I could have sworn you had to hit his face. Honestly this is why I really like LE. It's like one of my designs. I've been in it for so long and seen so many versions I have no idea what is in the final release.

There were so many bugs with having to hit the face


27 Feb

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Originally posted by yawgmoth88

That’s friggen awesome. I guess the one thing armor doesn’t do is stop DoTs- correct?

I think DoTs are still 100% damage but there are certain affixes that allow armor to extend to DoT protection at reduced efficiency?

Correct, and we try to make it obvious whether a damage is damage over time or a hit.

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I see you'r enjoying our new online services affixes!

Kidding - please everyone know that OP is making a joke here :)

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Originally posted by sprucemoosegoose2

Help us, /u/moxjet200. You're our only hope.

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We’re hearing rumblings of FPS drops. When we have verified targets we’re typically able to address them very quickly. If you all can submit in-game bug reports when you find a specific skill, enemy, situation, zone, etc. that causes FPS issues tho it’s very helpful.

If there is believed to be a memory leak any additional information from people that believe they’re experiencing one, like if they’re doing echoes, using a certain class with certain abilities, etc. would be very helpful. Also the logs we get from in-game reports are very helpful in these situations.

Typically I’d just assign team members to investigate but right now there’s so many good verified targets we’re working on that have impactful positive outcomes that it would be hard to pull people off to go try to find these without a lead. We’re very very interested in this though.

If there are issues here it’s only a matter of time before we find and address them. Any additional info is appre...

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Originally posted by Nugle

Armor doesn't work differently for spells. Physical spells like rip blood and tornado apply armor at full effectiveness

Yeah, we don't distinguish between spells and melee attacks (or other attacks) at all for defences, so that players don't have to work out whether enemy abilities are spells or not. In some cases it's obvious, like an enemy swinging a sword is a melee attack and an enemy casting a fireball is a spell. However there are cases where it's not, like an enemy slamming a hammer into a ground and causing a lightning storm around the impact.

For player abilities we can just clarify in the tooltip, so it's ok for us to distinguish between spells and melee attacks when it comes to player's scaling the damage of their own abilities. But, we can't really have players read a tooltip for every enemy ability, so we just avoid that distinction having any gameplay impact for enemies.

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Originally posted by raptir1

In what workplace is it okay to browse Reddit and not the Last Epoch forums?

Edit: to be clear, I'm surprised that places that block sites don't block reddit, not that they don't block LE.

My work firewall has "gaming" meta tags banned but not reddit lol. Calm down.

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Originally posted by MoistGluten

Has the stance on this changed?

I can't make any statements which provide exact guidelines on what is and isn't ok as things are still evolving. Currently, we don't plan to help or hinder mods exclusively created for and used in offline mode. In online mode, anything that depends on or reacts to the current game state is strictly forbidden.

So for example, using num lock to auto cast a skill is ok. Nothing was done to alter the game client, the OS doesn't have any idea what is going on in the game and is just spamming a button over and over as though you glued the key down.

As a counter example, something which waited until your health dropped below 10% and then auto-logged you out would not be ok as that depends on and reacts to the state of the game.

I like to think of it like if I could get a handful of materials from a summer camp arts and crafts hut to make this happen on my keyboard, then it's probably ok.

This is far from an exhaustive explanation and it can change at any po...

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Originally posted by Railander

nobody in d4 was pissed because the uniques had some unique ability, they were pissed because they were very strong but unobtainable.

tons of uniques in this game aren't too interesting at 0 LP, but would be BiS at 4 LP.

Which brings me back to a question that I've been trying to get answered by anyone for months now.

Hypothetically, if you had a unique item with very large roll ranges on it, would a 4LP version of that item still be considered BiS even if it had min rolls on it?

If yes, what if the power gained from the 4LP was actually less than the power of the roll range differences? So if a perfectly rolled 0LP version was actually more powerful than an anti-perfectly rolled 4LP version and the low roll 4LP version, then the unique in general is BiS and the LP is just an extension of that roll range.

If no from the 1st question, where is the line on that power requirement for the item to be considered BiS? There must exist some arbitrary line on the item's roll ranges where it becomes BiS. How is it defined?

This tends to lead to a point where each unique item needs to have a definable point where the reasonably achievable version becomes that item's "true form"...

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Originally posted by Robbeeeen

Hijacking this great reply to report another bug with totems:

"Friends of the Tempest" on the Gathering Storm tree does not work when converting Storm Bolts to cold with "Frostbringer". Cold converted hits from Thorns Totem, Warcry totem etc. do not add Storm Stacks.

I'm sorry if I made it seem like I was pulling bug reports from reddit. I had just happened to be working on this and stumbled upon it and thought I'd share what I had already done. If you'd like to see this fixed, please go through the standard bug reporting process either in game, on our forums or on our discord.

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Originally posted by redo1999

which sites?

last epoch tools and maxroll

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Originally posted by Railander

is obtainable

4 LP is not obtainable for around half of the uniques.

to use the 1 in 16 quintillion example, if each one of the total 8 billion people on this planet dropped one of this unique every second without rest, on average someone would drop a 4 LP one every 63 years.

nobody will ever ever drop one, this is completely pointless. they need to either go back and make these more realistic, or give us a way to improve odds through harder content (so that it becomes realistically possible if you just do hard enough content).

The section you quoted was saying that the unique effect is obtainable through that unique. The base version at 0LP. I wasn't commenting on the general chance to obtain any particular item with 4LP.

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Thanks for taking the time to provide the feedback and provide a visual of the suggestion! I’ll take this post and concept back to the team and see what we can do. After seeing it, I do think this would be nice to have.

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Originally posted by Pyros

Well first one is on dummies, second is on a boss, bosses do have resists and what not. Dummy numbers are fine when comparing to other dummy numbers. If you do 2m on dummies you're likely exploding the bosses anyway.

Fun fact, bosses don't have resists, tons of the what not though.

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Hey u/Autismmprime, we haven’t heard reports of this elsewhere and we’re very interested in investigating this as this is nearly the highest level of issue that can happen. We’re very sorry that happened and are puzzled.

Would you mind providing me with your in-game username? You can also directly message me with it if you’d rather.

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Originally posted by Lillith_Was_Right

Oh believe me I don't think automoderation is useless, its very useful, only that it is not on its own the answer to this problem.

This problem also requires human intervention. Humans report the issues and other humans take appropriate action.

Right click report is the first part of that.

I think that’s makes good sense 👍 thank you for taking the time to give your feedback

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Hey all, thanks for taking the time to write out your feedback. We’ll be monitoring. As always we’re ready to act on player feedback to ensure the system is in a great place as this will be core to the game for years.

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Originally posted by TieSpecialist

I love you. I have a touch screen laptop so I can't run this game on it because my specs are dogshit. But knowing this will come out on console hopefully by the end of beginning of next year makes me so excited.🤞

I'm sorry if I have the impression of a timeline but we do not know if or when it will come to any individual additional platform.


26 Feb

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Originally posted by Joke_of_a_Name

Shit, my birthday was earlier this month...

Check your next one shot chest 🥳🤩

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Originally posted by Lillith_Was_Right

This thread is from September 2021 -- https://old.reddit.com/r/LastEpoch/comments/pid5t6/hate_speech_in_global_is_rife_please_provide_a/hbpcgeh/

Two and a half years ago you said the same thing about creating a way to report in chat, not trying to be a jerk here so please don't take this as an attack, I'm just wondering why it never happened in two and a half years.

Auto moderation is not the answer, chat filters are certainly not the answer, allowing reports and having someone read those reports and take action is the answer.

If you were to see the volume that automoderation picks up that is accurate I think you’d be swayed to agree that it’s beneficial. The volume of what would need to be moderated vs the size of our team is incongruent. Then there’s also the fact that it’s immediate, whereas moderation is inherently slow due to human response time. We’ll be bringing in more assistance there but even quadrupling our moderation folks wouldn’t be enough.