7 Days To Die

7 Days To Die Dev Tracker




10 Jan

Comment
    faatal on Forums - Thread - Direct

It depends. A container with 10 feathers would reduce to 5, but if there was going to be 1 item in the chest, then you now have a 50% chance of it being there. The system does not try to replace your 1 item, with a crappier 1 item.

Comment
    faatal on Forums - Thread - Direct

RWG has not done processing on the GPU for a year or two, so the server generation should be similar and with a21 also faster.

Most everything in this thread, the rest, not much.


No Java. 7dtd is C# in Unity.

https://thefunpimps.com/jobs/


The kraken is still awakening.


09 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Can carry enough blocks/materials to re-create the Titanic on a 1:1 scale.
Comment
    faatal on Forums - Thread - Direct

Well, I tested them as I was the one making the changes, but not yet as far as a long term play session goes. That is what Joel is doing.

The short one!

Comment
    Shurenai on Steam Forums - Thread - Direct
You don't have to log in, It's just a crossplay handshake with the EoS servers using a unique identifying token generated by the equivalent of your 7dtd cd key. That's it. Nothing else is sent, nothing else is required; But it does muss up for some people and require fixes, in some cases because the user themselves blanket blocked all Epic IPs at some point in the past because "♥♥♥♥ Epic"
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Las: Hating or loving A21 (or anything for that matter) before even trying it has always seemed weird to me. As much as I harp on TFP and the game direction, I'll never love or hate a pre-release unnecessarily just for the sake of how I THINK it might turn out because those opinions can easily change either way.

I didn't like how A16 sounded at first and it turned out to be great. I couldn't wait for A17 and it turned out great. Couldn't wait for A18 and it was a disaster. When they first mentioned changing the skill system I liked the idea at first, but now I hate because it's too easy. I was excited about A19 and it met expectations. A20 looked good at first but the more I played it the less I liked it. The dr...
Read more
Comment
    faatal on Forums - Thread - Direct

Holidays were good. I did a lot of game playing of around half a dozen games.


I mostly worked on bugs and tweaks this week. Not the type of stuff that makes for interesting pictures.


Sorry, I have no time for feature requests in the near future.

Comment
    faatal on Forums - Thread - Direct

Yes, I am reading this stuff.
I actually generated an 8K RWG (in 1:45!) yesterday and played a few hours. Feels pretty good to me. After 2 days, I'm close to making my first dew collector, but need a bit more coin to buy the filter. My biggest complaint was that combat hits feel bland, probably by comparison to some of the games I played over the holidays.

Joel is actually what is motivating the vehicle damage changes. He just had me tweak more values on Friday.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Crater Creator: We have a scrapping mechanic of course, and we have a station (workbench) that remotely handles a task you can do out of your backpack. So I can't think of a good reason a scrapper would go against the dev's vision.

One argument I can see for it not being needed is, if you're using a scrapping workstation it implies you're already back to your base, in which case you might as well toss scrappable items directly into your forge(s) for a better yield. That is to say, scrapping is intended mainly as a way to get space back in your inventory when you're in the field, making a scrapper not so useful. And items that scrap to parts are rare enough to not tie up your backpack crafting queue for long.
... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
We have a scrapping mechanic of course, and we have a station (workbench) that remotely handles a task you can do out of your backpack. So I can't think of a good reason a scrapper would go against the dev's vision.

One argument I can see for it not being needed is, if you're using a scrapping workstation it implies you're already back to your base, in which case you might as well toss scrappable items directly into your forge(s) for a better yield. That is to say, scrapping is intended mainly as a way to get space back in your inventory when you're in the field, making a scrapper not so useful. And items that scrap to parts are rare enough to not tie up your backpack crafting queue for long.

08 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Can't answer the first, but, Land claim covers bedrock to build height limit in the current version of the game- As far as I know it always has.
Comment
    Roland on Steam Forums - Thread - Direct
When meleeing you can usually hit them from farther away than you think. Experiment to find the outer limit of each weapon's range. Most people I watch wait until the zombie is much closer than they need to. Learn to swing at maximum range and you will take fewer hits.

07 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
The giant bees were replaced with vultures in like.. Alpha 13? 14? Somewhere back then. Been awhile.

If you're seeing other top tier weapons like the M60, steel weapons/tools, etc, You're at the point where SMGs should be spawning. RNG is, however, going to RNG. Just because it Can spawn, doesn't mean it Will. A Q6 weapon isn't that much of an improvement over a Q5 anyway, so I wouldn't stress too much over it. You'll find it eventually.
Comment
    Roland on Steam Forums - Thread - Direct
The devs plan to support and update the game for years after it releases and comes out of early access. There are five major features they still plan to add in order to feel good about calling the game complete. But even after that they will assign a team to keep updating and improving it.

Whether the game is labeled EA or not it is still going to get updates and some major improvements are planned for after official release (such as workshop support). Until they've released their planned features as experimentals and let early access players play and give feedback, the game will continue to be labeled as early access.

I think you can probably just get used to the idea of 10-11 years in EA starting now and let the 9-year sticker shock go.

06 Jan

Comment
    Roland on Steam Forums - Thread - Direct
Yes! Call it the A21 mod and have it replicate everything on the known list so far. The good news is that once it is updated for A22 everyone who hates the A22 changes will have an A21 mod that will give them that A21 feeling again. Win win!
Comment
    Shurenai on Steam Forums - Thread - Direct
No, you can't find them laying around. If it's a random server, it could be that someone else just left theirs on accident or logged off there. If it's your own private server with just you two, are you hosting; Or is your friend? Whoever is the host can still use commands to activate Debug Mode or Creative Mode, or spawn items in with item codes.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Tahnval:
That's a creative retcon, but it doesn't make "forges" any less confusing for any player who hasn't watched a video explaining the frankly nonsensical way the mechanic works.

My point is that a creative retcon is all that is needed for this "issue". Who cares what it is called? You can go ahead and call it a BS if you wish. It is what it is and has been what it is for years and somehow someway 1000s of people have figured out what it does either through experimentation or by watching a video or by having someone explain it to them.

It works and is unlikely to get renamed nor changed at this 11th hour. I think that it is close enough to a forge-like apparatus for most people to be ... Read more
Comment
    Roland on Steam Forums - Thread - Direct
The people who inhabit the apocalyptic world don't have the same words with the same definitions we do in today's pre-apocalyptic society. They jury-rigged together a workstation that does what they need it to and someone started calling it a "forge" and the name stuck. Nobody remembers what an actual forge was or what it was used for.