It depends. A container with 10 feathers would reduce to 5, but if there was going to be 1 item in the chest, then you now have a 50% chance of it being there. The system does not try to replace your 1 item, with a crappier 1 item.
It depends. A container with 10 feathers would reduce to 5, but if there was going to be 1 item in the chest, then you now have a 50% chance of it being there. The system does not try to replace your 1 item, with a crappier 1 item.
RWG has not done processing on the GPU for a year or two, so the server generation should be similar and with a21 also faster.
Most everything in this thread, the rest, not much.
No Java. 7dtd is C# in Unity.
The kraken is still awakening.
Well, I tested them as I was the one making the changes, but not yet as far as a long term play session goes. That is what Joel is doing.
The short one!
Originally posted by Las: Hating or loving A21 (or anything for that matter) before even trying it has always seemed weird to me. As much as I harp on TFP and the game direction, I'll never love or hate a pre-release unnecessarily just for the sake of how I THINK it might turn out because those opinions can easily change either way.Read more
I didn't like how A16 sounded at first and it turned out to be great. I couldn't wait for A17 and it turned out great. Couldn't wait for A18 and it was a disaster. When they first mentioned changing the skill system I liked the idea at first, but now I hate because it's too easy. I was excited about A19 and it met expectations. A20 looked good at first but the more I played it the less I liked it. The dr...
Holidays were good. I did a lot of game playing of around half a dozen games.
I mostly worked on bugs and tweaks this week. Not the type of stuff that makes for interesting pictures.
Sorry, I have no time for feature requests in the near future.
Yes, I am reading this stuff.
I actually generated an 8K RWG (in 1:45!) yesterday and played a few hours. Feels pretty good to me. After 2 days, I'm close to making my first dew collector, but need a bit more coin to buy the filter. My biggest complaint was that combat hits feel bland, probably by comparison to some of the games I played over the holidays.
Joel is actually what is motivating the vehicle damage changes. He just had me tweak more values on Friday.
Originally posted by Crater Creator: We have a scrapping mechanic of course, and we have a station (workbench) that remotely handles a task you can do out of your backpack. So I can't think of a good reason a scrapper would go against the dev's vision.... Read more
One argument I can see for it not being needed is, if you're using a scrapping workstation it implies you're already back to your base, in which case you might as well toss scrappable items directly into your forge(s) for a better yield. That is to say, scrapping is intended mainly as a way to get space back in your inventory when you're in the field, making a scrapper not so useful. And items that scrap to parts are rare enough to not tie up your backpack crafting queue for long.
Originally posted by Tahnval:
That's a creative retcon, but it doesn't make "forges" any less confusing for any player who hasn't watched a video explaining the frankly nonsensical way the mechanic works.