Apex Legends

Apex Legends Dev Tracker




08 Feb

Comment

Originally posted by XHelperZ

Has been released on purpose afaik, no collection event for this one.

Crypto mains rejoice!

Chiming in to echo this + add the dev reply flair to hopefully catch some others who are curious. This recolor release is intentional and it went live alongside the Lunar New Year sale instead of an event.


07 Feb

Comment

Sounds like you'll need to reach out to the support squad for account assistance: EA Answers HQ.


06 Feb

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

Terms and Conditions

...

Read more

05 Feb

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

Terms and Conditions

...

Read more

04 Feb

ap

Comment

Hi @locusokamotosab 

 

Keep in mind we don't handle player reports in our forums and "name and shame" is against our rules.

 

Read more

03 Feb


01 Feb

Comment

Hi @xWency 

 

To check was this before or after the Cross-Progression mergers with Apex Legends? 

 

If before we may need to reach out to our support to take a further look at your account. 

 

How to use EA Help

 

Cheers!

 


Illium.png... Read more

31 Jan

Comment
    EA_Mako on Forums - Thread - Direct

Hey @DropoutBird,

 

I'm sorry to say, the Buster Sword R5 heirloom can no longer be unlocked since the event has ended.

 

This one worked a bit differently than previous collection events and for the purposes of this particular crossover, the heirloom was not available outside the event itself.

 

Sorry that piece of info was missed, here's our original blog if you'd like to check back through that portion.

 


The sword will not be coming to the Mythic Shop after the event ends, so unlock it while you can!

 

...

Read more

30 Jan

Comment

Originally posted by kace91

That unfortunately is one of the problems with the death totem. It requires coordination and preplanning that can sometime be difficult to pull off. it's great when you can preplan and use it before a fight starts but it really falls apart mid combat when you're team might be split up and not in a position to use the totem.

Out of curiosity, are abilities usually built around not requiring teamwork to be useful?

Nothing for or against that, I just never considered whether that was a design goal.

Depends on the role of the character but we have found though that legends that offer team utility tend to be more desirable.

Comment
    EA_Mako on Forums - Thread - Direct
Happy to clarify @TheWonkyBees, definitely not an issue on your end. Standard smile

Mako.png
Comment
    EA_Mako on Forums - Thread - Direct

Hey folks,

 

We're aware Orientation matches are currently showing up after the end of the Final Fantasy crossover event.

 

That should be resolved shortly, please keep an eye out in-game and that should switch over within the next 15 minutes or so, from what we're seeing at this time. Apologies for the disruption!

Mako.png

29 Jan

Comment

Originally posted by zombz01

First of all, I just wanted to give a HUGE thank you! I cannot believe someone from Respawn saw and liked what I created enough to give feedback! That means the world to me. I spent hours on this graphic proposal, expecting it not to get much engagement, and now it's on the front of the Subreddit! **Fun fact: the first Idea I had for this character was only the name "Remnant".**

Okay, now onto my response to your amazing feedback:

Passive - I had a feeling that an "on damage" passive would be controversial. My thought process as to why I thought this was fair is as follows: 1. Bangalore has something similar, the only thing is that her passive works at any distance. Remnant's passive would only work within a small distance of Remnant. Additionally, there is no counterplay to make sure a Bang won't speed up when enemies shoot her. Often when I'm playing non-movement legends, she can escape with low health just because I was shooting in her general direction - allowi...

Read more

I think on damage can work as a passive but having it apply a debuff to the damager is where I don't think it works. Apex is so fast and when you see a target you are going to shoot at it. So anything that punishes me for doing the correct thing is going to feel unfair. I think on damage Remnant gets a defensive buff might work better since this is something the Remnant is going to immediately feel.

As for the outcome of the debuff, we've played around with changing reload speed/heal speeds and it's almost always hated with a passion. There is a huge amount of muscle memory that you build up when you play and things that mess with it can be very frustrating.

We moved away from silence for Rev specifically because his version lacked proper feedback and it didn't fit the playstyle we wanted to go for with him. I do think this tact is something that could work given the proper feedback.

Giving the Shadow form to your teammate would be awesome but it definite...

Read more
Comment

This is very cool, I love seeing community kits designs! I like the lore behind Remnant but I would have some concerns around the abilities. Here's my quick feedback on them.

Passive - On damage is a interesting passive delivery but it does have some pitfalls. There is no counter play. As a player my goal it to damage an enemy but this passive punishes me for doing so and there isn't anything I can do to stop getting the debuff. This is also a very punishing debuff. Since damage can also be applied quite quickly there would have to be some internal cooldowns or rules around when the debuff is applied which could also be complicated to manage and understand as a player. Lastly with the debuff happening to the player dealing the damage it will be hard for Remnant to see the effect of his passive working. Who shot me? Do I know which player is now debuffed.

Tactical - This tactical could work but we did move away from Silence for a reason. It didn't really fit the Re...

Read more

28 Jan


27 Jan

Comment

👏🏼👏🏼👏🏼