Apex Legends

Apex Legends Dev Tracker




04 May

Comment

Originally posted by xCharSx

What he's saying is while making a code, you are not thinking about every single scenario. Believe it or not, the playerbase is much bigger than Devs and play testers and sometimes, something very small or easy to test is bugged because they can't think of everything. You will not understand a little saying "5 bugs in my code, fix 1, 7 bugs in my code" if you don't code yourself.

Exactly. Specifically talking about this example, it highlights the complexity of all the possible permutations:

  • if the Nemesis had been less popular, this bug likely would not have occurred. It was only *because* players actually like the Nemesis that this was an issue.
    • if we'd also put fewer Nemesis (Nemeses? Nemisises?) on the floor, it might not have happened; e.g., if the Nemesis was a crate weapon, this wouldn't have shown up.
  • if hardware spec and player skill were more decoupled, this bug likely would not have occurred. It was because high-skill players overwhelmingly tend to also have high-end machines that run at higher FPS that we saw this bug.
  • if the gameplay dictated that squads died faster, this bug likely would not have occurred. Because high level matches tend to be decided much later on, when players tend to be fully kitted in the gear they actually want, most players who wanted a Nemesis actually had one. If mor...
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    Trello on Trello - Thread - Direct

If we can’t reproduce the issue locally, it’s pretty impossible to fix it. That’s why it’s super important that when you report an issue you’re experiencing, you provide as much information as possible. If you just post: “My game keeps crashing. Fix it.”, there’s not a lot we can do to help you, and we really want to help you!

So, help us help you. Best place to report bugs is using the link below and following some steps:

https://answers.ea.com/t5/Bug-Reports/bd-p/apex-legends-bug-reports-en

  • What platform are you playing on?
  • Origin ID / Gamertag / PSN
  • What were you doing leading up to the issue?
  • Can you reproduce it? What are the steps?
  • PC players - provide hardware specs, OS version and GPU driver version.
  • If possible, it’s great if you can capture a screenshot / picture or vid...
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    Trello on Trello - Thread - Direct

The Emergence update is a sight to behold. Get the full details in the patch notes.

https://www.ea.com/games/apex-legends/news/escape-patch-notes

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    Trello on Trello - Thread - Direct

The Emergence update is a sight to behold. Get the full details in the patch notes.

https://www.ea.com/games/apex-legends/news/escape-patch-notes


03 May

Comment

Originally posted by OGNatan

The average person does not (or cannot) understand the complexity of a codebase this size. There are so many possible interactions or causes for various bugs, and that makes them difficult to pin down.

It's like if you built a chair from IKEA. Maybe you had a bit of trouble with assembling it, but now it looks and feels great! Then 10 of your friends come over and all start jumping on your new chair until it breaks. There's no way you could have predicted that use case, because you built the chair for 1 person to sit on.

the level of accuracy in this example is astonishingly high.

Comment

Originally posted by aure__entuluva

I see that KP awards you bonuses, but do those bonuses scale with the placement (as they do now)? Or are they flat bonuses awarded on top of placement? If it's the former, OP has a point about discouraging fighting earlier in the game.

I mean, I guess it wouldn't be the end of the world. People have to get kills eventually, but fighting off spawn, which was already risky, would basically become a stupid decision as the potential rewards (extra KP that scales massively if you make it to the endgame) would be far less.

Yeah they do scale. The bonuses are tied to placements, and indirectly, the value of each kill scales with placements as they currently do. With that said, the math is not the same as it is now, and is dramatically more convoluted to explain.

One point of personal concern is the tuning for elimination bonuses, we try to be generous with points in the bonus system, but if climbing with mostly kills is proven to effective strategy, we'll continue to lower elimination bonuses.

Comment
    EA_Mako on Forums - Thread - Direct

The dev team has just posted an update going into further detail about this over on Reddit as well! Post mirrored below. Standard smile 

Hey, Legends.

 

We recently ...

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Just want to say that, having been away from Reddit for a bit, this thread is awesome. Great to see so much constructive feedback, thoughtful criticisms and concerns, and - of course - the compliments and optimism. I really do feel lucky to work on this game and to have been one of the engineering leads on this particular project. Some nerves, of course, about something so significant. But just wanted to say thanks to everyone in here whose posted for having such a real - and nuanced - discussion about the new system and what we're trying to do.

Comment

Originally posted by Cipher20

I've noticed hidden MMR being in Ranked BR for several seasons already. Why do you say it's a new thing?

first time we're applying to an entire mode of the game. It's been sandboxed to certain regions for testing - as we discussed here https://www.ea.com/games/apex-legends/news/matchmaking-2023 - but this is the first time we're using it as a core pillar of how a mode in constructed.

While the MMR system is newer and very different from the Ranked Arenas one - and definitely learns from it, it's also older in some important ways. We started data collection and analysis before Arenas even launched as a mode and have substantially more data (both historically and just from a pure quantity of information) on how people played ...

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    EA_Barry on Forums - Thread - Direct

@DREAMVEATER 

 

We cannot assist with bans directly here on AHQ.

If you feel you have been incorrectly banned, you can dispute any action against your EA account by following the steps in this article:

https://help.ea.com/en/help/account/information-about-banned-or-suspended-accounts/

Thanks.

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Hey @AZTX001,

 

We currently support the following languages here on AHQ: 

 

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Comment

Originally posted by theeama

Thats because the first rank designer wasn't an actually rank designer. The one we have now is a former league Rank designer hence the new system. We also started to use MMR based matchmaking as well so i guess it just took time to do everything

Well, to be fair, I wasn't a Ranked Designer at Riot


02 May

Comment

Originally posted by BlackhawkRogueNinjaX

Have you given any though to merging pubs and ranked lobbies, with the only difference being if you select ranked you are subject to LP loss/wins. It needs further conditions, but you get the idea. This would mean shorter queue times and a broader pool for MMR to do its job.

People don't go into pubs with the same mindset as ranked.

Comment

Originally posted by Cipher20

New matchmaking by hidden Matchmaking Rating (MMR)

As if this wasn't already a thing in the last several seasons.

I play very little Ranked, in fact I only used to go there to get more casual matches ironically and for several seasons now I've not been matched against actual low rank players at low ranks, just smurfs and other high skill players that happened to be at low ranks at the same time.

You can read more about matchmaking work in this blog we posted a while back: https://www.ea.com/games/apex-legends/news/matchmaking-2023

Comment

Originally posted by xman813

Why go to what many saw as the broken arenas ranked matchmaking?

Or the whole hidden mmr that halo ranked had that i believe they recently got rid of? Why hidden mmr?

And this seems like all the ranks are going to be officially mixed up now since its going to be matching with mmr instead of ranking.

this seems like all the ranks are going to be officially mixed up now since its going to be matching with mmr instead of ranking.

Ranking is tied to MMR.

Under the hood, there are MMR requirements for each rank that we didn't discuss in the blog (and will be obvious as players reaches their skill peaks) .

eg. Players in Diamond need to perform at a certain level. Unskilled Players attempting to creep up their LP via ratting (without interactions) will struggle as the matchmaking system challenge them with more difficult matches that are appropriate with their rating (which these players will likely lose and drop in LP). In that same situation, the bonus system will detect players trying to rat and withhold unearned bonuses. Their progress upward will dramatically slow down, purely rating is suppose to be an ineffective strategy at climbing.

Comment

Originally posted by The-Almighty-Pizza

Please don't be as bad as the ranked arenas system🤞. Hidden mmr was implemented horribly in arenas. +15 ap for going against full diamond team, then -70ap for losing against them. Even though youre gold 1...

It's a new MMR system design specifically for Apex's Battle Royale, and we are using a different matchmaking system from Arenas. We took learnings from Arena when designing this new one.

Comment

Originally posted by 6890

Question:

Is there still a rank gate that prevents players from teaming up if their rankings are too far apart? Will this be based on LP or MMR?

I ask because I play the game exclusively with 2 IRL friends. Both of them being single/childless have far more free time than me. If they choose to chase ranks will I be prevented from partying with them even though our MMR may be similar but they have more LP? In the current system we avoid playing Ranked unless we're all online to prevent this issue, but is the new system going to change that?

Yes. Same ruleset as previous. You should land somewhat near each other if your MMR are about the same.